We’ve cooked up some statistics highlighting data from the opening weekend following launch and prepared a handy infographic outlining player choices, actions, deaths, and the like. Some inspiration as we head into our second weekend, if you will.
We’ve cooked up some statistics highlighting data from the opening weekend following launch and prepared a handy infographic outlining player choices, actions, deaths, and the like. Some inspiration as we head into our second weekend, if you will.
Cleric is probably a harder start than wizard.
Wizard at least has great damage cantrips. Cleric is mostly stuck using sacred flame against hordes of high dex goblins.
Once you get spiritual weapon it starts ramping nicely and by level 5/6 it’s nuts.
Though the early game is hardly important, because it’s always easy. Like a tutorial area. In pretty much all games. Mid- and end-game proficiency is much more important.
I’d argue early game is very important, because if people are having a rough time at the start, they quit and never get to mid and end game.
I wish more games were smarter about difficulty. If a player keeps losing have an option to reduce it a bit. Not everyone likes to/has time to retry grind until we get a good rng.
A cleric can be a competent martial class for the beginning of the game. Falls behind true martials after those get extra attacks, but by then clerics have 3rd level spells.
Shadowheart felt like a huge liability right up until I unlocked spirit guardians. Then suddenly she becomes a beast. Before that I was just bringing her along to cast Aid and then healbot for the whole day.