I wish all games would just let you save whenever you want to! Why is using checkpoints and auto saves so common?
At least add a quit and save option if you want to avoid save scumming.
These days I just want to be able to squeeze in some gaming whenever I can even if it’s just quick sessions. That’s annoyingly hard in games that won’t let you save.
I wonder what the reason for this is?
Indeed. But on the other hand, the thing at risk is the player’s time, and only the player can manage it appropriately. A game that doesn’t respect that can quickly become a chore.
It’s a balancing act, artistic choice and such. Also depending on the company, it might be designed to increase engagement to keep you addicted
Perhaps, but that can just as easily backfire. A game that disrespects my time earns my contempt, both for it and for the people who made it.
For example, I returned Red Dead Redemption 2 and now avoid Rockstar games, in part for this reason.