As long as cosmetics can also drop as part of playing the game, I don’t care if the shop’s charging people $25 for a gear set, because I don’t need to buy it.
As long as cosmetics can also drop as part of playing the game, I don’t care if the shop’s charging people $25 for a gear set, because I don’t need to buy it.
Of course paid cosmetics aren’t anywhere near as bad as pay to win but it still contributes to a toxic gaming landscape where the developers will nickel and dime you for every little thing rather than just try to create a compelling product you will want to buy once. Ultimately capitalism is toxic to creativity.
I’d suggest the developers themselves are probably not the ones pushing for the inclusion of microtransactions of any kind. Also, cosmetic shops are likely here to stay unless there’s some other way to support long-term development on games like Warzone, Fortnite, and Diablo.
Well by ‘developers’ I mean studios and publishers not individual employees. My question is why can some games seem to get by just fine and continue development without microtransactions? For example Project Zomboid has been in development for like ten years and has never asked for anything more than the sticker price, they just focus on selling more copies.