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Noita, so confusing and not really very much fun IMO.
Noita, so confusing and not really very much fun IMO.
The default site literally doesn’t work on mobile anyway so it’s not like it makes much difference.
This game looked like trash from the announcement trailer, anyone lining up to pre-order a Bethesda game though, what can you do? Some people want to get their pockets picked.
I wish artists wouldn’t use Twitter, it might be convenient for them but it’s absolutely abysmal for the users, it’s impossible to do any kind of searching as is very easy on boorus.
To me, whenever I have to put in more cash after the initial purchase I pretty much feel exploited. Not saying I never buy DLC but often what you get in DLC is nowhere near comparable to the hard work put in by mod developers who aren’t getting paid at all (eg HOI IV). I think things will just keep getting worse unless governments put a stop to it.
Well it’s not really that important of a news story, he was killed by someone in his personal life just like 90% of murders, but rightists wanted to use it as a reason to institute anti homeless pogroms because ‘San Francisco is out of control!!!’
I feel these ‘seasons of content’ have limited value, it’s much better to produce something fully functional in the first place. We’ve all gotten used to paying more for less. Of course we can say ‘constant purchases is more profitable for studios’ but does that mean we should accept it? I’ve never been impressed by live service games.
Well by ‘developers’ I mean studios and publishers not individual employees. My question is why can some games seem to get by just fine and continue development without microtransactions? For example Project Zomboid has been in development for like ten years and has never asked for anything more than the sticker price, they just focus on selling more copies.
LOZ TOTK is only £50ish though, and that’s a fully fledged 60 ish hour game with tons of content, how can we accept the argument ‘it’s too expensive to make games’?
Of course paid cosmetics aren’t anywhere near as bad as pay to win but it still contributes to a toxic gaming landscape where the developers will nickel and dime you for every little thing rather than just try to create a compelling product you will want to buy once. Ultimately capitalism is toxic to creativity.
I did this, but my new second hand GPU has loud and annoying coil whine.
Oh well, it could be worse.
Search up San Francisco CEO stabbing.
Yeah, it’s proper good.