The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
Loot is great when it’s unique, or at least rare. Unique weapons and lore items in Dark Souls come to mind.
But yeah, loot that just fills up your inventory (or worse, your equip load) until you go sell it is just Worse Money.
For all the things I liked about RDR2, when they felt the need to have dead enemies drop their guns, which are worse condition than yours, but you can’t sell them or anything really makes me wonder what they were thinking there.
I wish games like that had an auto loot feature where you take what you can use, then hire an NPC or something to go sell the rest. I think that could be a cool, immersive middle ground.