• Head admin @ lemm.ee, a general-purpose Lemmy instance
  • Creator of lemmy-ui-next, an alternative Lemmy frontend
  • Lemmy contributor

ko-fi

  • 1 Post
  • 42 Comments
Joined 1 year ago
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Cake day: June 9th, 2023

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  • If I have several backends that more or less depend on each other anyway (for example: Lemmy + pict-rs), then I will create separate databases for them within a single postgres - reason being, if something bad happens to the database for one of them, then it affects the other one as well anyway, so there isn’t much to gain from isolating the databases.

    Conversely, for completely unrelated services, I will always set up separate postgres instances, for full isolation.



  • sunaurus@lemm.eetoMildly Infuriating@lemmy.worldLemmy posts redundant
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    10 months ago

    I think the OP is talking about Lemmy having both a content preview and a text area for link posts.

    Some users tend to write their own summary in the text area, so when opening up a post, the result will be:

    • Large title written by the OP
    • Automatic preview of the page, generated by Lemmy
    • Text summary of the page, written by the OP

    I agree that this is a bit clunky in terms of UX


  • Honestly… it’s not great. I would not recommend it unless you’re playing with somebody who is not put off by constant bugs and general jank.

    In terms of bugs, I’ve had several occasions where one player can no longer open the map - it just starts opening the quest log instead of the map. I’ve also had a few occasions of the screen just going completely white. Also, I’ve had a player just become locked in a dialogue with no way of exiting.

    For an example of jankiness, one key aspect of the whole game, dialogues, is just completely awful:

    1. Both players can begin separate dialogues at the same time, one just gets muted
    2. It’s impossible to automatically begin a dialogue with two players, one player has to start it, and the other has to “listen” to it as an additional step
    3. It’s impossible to switch control of dialogues during a dialogue. This is constantly an issue, because sometimes, dialogues are triggered when you walk past some invisible checkpoint. Basically you’re forced to always have your high charisma player to walk in front and hope they end up triggering all the dialogues.
    4. It’s impossible to contribute to dialogues in any way as the “listening” player. Even if you have some aspect to your character that might provide an interesting line, you are just locked out.
    5. If both players speak to a character in succession, the exact same dialogue gets repeated. It’s jarring and completely breaks immersion.

    There’s more, but I’m kind of getting more and more annoyed at the game as I write this, so I think I will just stop here, you probably get the picture 😅

    I think the co-op is a complete afterthought in this game, and I will probably be replaying it in single player for a hopefully better experience at some point.




  • This approach makes so much sense from a business perspective.

    How many here have this experience: out of my entire friend group that I grew up playing video games with, I can’t think of a single person who kept pirating games after acquiring disposable income, even though we all exclusively played pirated games as teenagers. Without piracy, none of us would have had access to any games, and very likely none of us would still be into gaming today, spending probably thousands of euros every year on games, consoles, PC components, etc.



  • I think it works best if you have a lot of screen real estate. My sweet spot is around 5120x1440p (either ultrawide or two monitors) with about 5 desktops. I never overlap windows and it works amazingly for me.

    I used to do this with Gnome, nowadays I use the exact same workflow in Mac OS, and I feel super productive with it. I haven’t used alt tab in about a decade now 😃

    For me, it only works with good keyboard shortcuts for the following:

    1. Quickly moving between desktops (for example, super + <desktop number>)
    2. Quickly moving windows between desktops (for example, super + shift + <desktop number>)
    3. Quickly snapping windows to areas in the current desktop (for example, super + arrow keys)









  • Reposting my comment from another thread to spread awareness:

    There is a bug in 0.17.4 that stops front pages from updating shortly after the server is restarted, thus resulting in “hot” and “active” showing stale posts.

    I have fixed this issue on https://lemm.ee already, you can check our front page to see fresh posts. The fix will soon land in the main Lemmy codebase as well so other instances can take advantage, you can track the issue here: https://github.com/LemmyNet/lemmy/issues/3076

    I have also advised other instance admins that regularly restarting their Lemmy server will work as a band-aid workaround until the proper fix is released, so some admins have already implemented this in order to get their post rankings working again, but the proper fix will come in the next release of Lemmy.