• mohab@piefed.social
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    28 minutes ago

    As it should be. I’m tired of a world where “whatever sells more” supersedes artistry, innovation, and charting new territories.

    Art pushes boundaries, not complies with expectations.

  • Helix 🧬@feddit.org
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    2 hours ago

    Time to buy expedition 33 even though I find it to be too expensive still. I usually wait a few years until I buy new games due to bug fixes…

    sigh

    opens wallet

  • Godort@lemmy.ca
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    9 hours ago

    Good.

    Thats exactly the attitude I want from artists. Trying to replicate the thing that made you successful usually results in something that people will unfairly compare to your last project and will treat as a pale imitation.

    The team at Sandfall seem to know what they’re doing when it comes to telling a story, and I’m excited to see what their next project is, even if it turns out to be something I don’t care for

    • ViatorOmnium@piefed.social
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      4 hours ago

      I think that a good example of this, even when the studio consistently delivers good games, is Supergiant. Their games are amazing, but it feels their games are converging to a safe spot and becoming more samey.

      • Annoyed_🦀 @lemmy.zip
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        2 hours ago

        Technically Supergiant makes game that focus on the narration, they never set out to make any special gameplay-wise other than the delivery of the story.

        And also the fact that no one remember Pyre.