EfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 year agoMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comexternal-linkmessage-square111fedilinkarrow-up1159arrow-down10
arrow-up1159arrow-down1external-linkMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comEfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 year agomessage-square111fedilink
minus-squareCommunist@beehaw.orglinkfedilinkEnglisharrow-up28·1 year agoIt’ll at the very least make indie studios capable of insane things.
minus-squareSkelectus@suppo.filinkfedilinkEnglisharrow-up14·1 year agoThat also. I’ve been keeping an eye on this kind of technology for my one person projects.
minus-squareDenaton@programming.devlinkfedilinkEnglisharrow-up1·1 year agoIt helped me to start making my first commercial game, i always looking for new AI tech to see how I can use it to make my games. I just need a better graphic card and i could generate 3D models with DreamFusion.
It’ll at the very least make indie studios capable of insane things.
That also. I’ve been keeping an eye on this kind of technology for my one person projects.
It helped me to start making my first commercial game, i always looking for new AI tech to see how I can use it to make my games. I just need a better graphic card and i could generate 3D models with DreamFusion.