Players usually want a good story in their games. I can enjoy a good story too, but sometimes I just want to get going and do stuff without listening to several minutes of dialog in-between action.

Do you know any games where there’s no story (or very minimal/skippable one), and the game mechanics alone carry the game?

EDIT: Thank you all for the suggestions. There are some that I’ve never heard of and look very interesting. Will definitely pick some of them up.

  • GrimReaperCZ@lemmy.zipOP
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    1 year ago

    Rogue-lites are probably a good suggestion, considering I played and enjoyed Bullets Per Minute and Rogue Legacy. Also Dead Cells is probably one of my favourite. If there’s at least some form of progression then I think I’ll like it so I’ll look into the others you mentioned. Thanks.

    • Stillhart@lemm.ee
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      1 year ago

      Nova Drift is one of my favorite rogue-likes, highly recommended. Check out the youtube channel “Ultra C” for a ton of different rogue-likes.

    • Glide@lemmy.ca
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      1 year ago

      If you liked Bullets Per Minute, pick up Metal: Hellsinger. Not a roguelite, but a very well-structured single-player story-minimal (~10-15 second voiced introductions to each level, occasionally a 1-2 minute, voiced cutscene between stages) game. It’s more like Doom - set arenas, with set encounters across varying difficulties - with a more refined, BPM-style “shoot on the beat” system. And it sports an insanely good original soundtrack with guest vocalists from across the spectrum of metal.

      • Prox@lemmy.one
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        1 year ago

        Hades for sure has a story. Probably the best implementation of story in the whole genre.

        • geoh@lemm.ee
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          1 year ago

          Yeah it does, but I wouldn’t say it’s the main attraction. It’s good, but I wouldn’t call it story driven.

          • Vordus@lemmy.blahaj.zone
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            1 year ago

            The gameplay loop uses getting to interact with the characters and to advance the various subplots as part of your reward/consolation at the end of each run. I’d call that story-heavy.