Be it a game that’s difficult in its entirety, or a particular challenge in a game that you just couldn’t complete.
For me, there are three that come to mind:
- Super Hostile: Waking Up (Minecraft Custom Map, Hard difficulty). That damn water section…
- Terraria Zenith Mode. Coming from someone to whom Master Mode is fairly easy, this was rough.
- Calamity Death Mode (Terraria). I beat DoG (this was back when a headshot was an automatic death), but I just could not click with the Yharim fight. I also think burnout was at play here because that was a LONG playthrough.
2 very recent ones on PS5
God of War Ragnarok: I did the story and as much f the side missions and challenges as possible. But there are a few Berserker Graves, and the final Valkyrie Gna that no matter how many times I tried it would just get absurd. I almost threw my controller through my TV a few times when trying to roll-dodge to the side for an attack after they’ve already jumped at you and, i shit you not, they change direction in mid-air.
Spider-Man: I did 100% the main game, all the side-quests and collectibles just not all the skills. Did all but the last DLC, but finally ragequit when trying to do the base tokens. Interior with tight corners. and you have to take out a dozen enemies including the whip-enemies attacking you from all directions…while rockets are being fired at you in the middle of 5 enemies.
Oh yeah, I hated the God of War reboot. It was so cool for like 15 minutes. Then I got to the actual combat and I couldn’t stand it. It was nothing like the original, it was hard AF, it used button combinations I’ve never seen before (I think it’s based on Souls games?), etc. It was so disappointing.
I don’t mind Souls games, but I kind of hate how so many games lately (especially sequels) have been trying to low-key fit the genre when nobody asked them to. God of War, Darksiders 3…