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Cake day: November 30th, 2020

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  • Getting Over It with Bennett Foddy

    Now, it’s kind of the point. But I don’t know if it was my mouse or what but I found the controls to be too poorly implemented with how difficult of a game it already is. Sometimes, the hammer would basically glitch out or would apply way more pressure relative to my movements and fling me back down to the button. It served as an element of frustration that I think goes against the design goals. I’ve seen speed runs that make me think it could have been my hardware, but I’ll never know. Actually, remembering, I think I switched to a different mouse eventually that was better but still not great.

    I also just didn’t really ever buy into the premise. I know it’s an ode to B games, but the piling of random assets is not what I would consider good design even if they serve the purpose of what the game is going for. There are plenty of difficult video games that are about perseverance but still put in the effort in level design, mechanics, controls, etc.

    Tbh, I found it an interesting enough experiment with failed execution. I don’t understand people who hold it up as one of the better “art” games in the medium.



  • “You talk clean and bomb hospitals So I speak with the foulest mouth possible”

    • RTJ

    And I think we’re aware things won’t happen quickly, but that doesn’t mean we have to be uncritical of capitalist politicians who are also actively hostile to leftism.

    Also every inherently flawed, means tested, half measure liberal policy that gets confused for leftism (like Obamacare, which was based on Heritage Foundation ideas) just makes it harder to get support on the left.





  • thoro@lemmy.mltoMemes@lemmy.mlUSA USA
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    1 year ago

    I had to check too cause “americabadamirite” complaints are basically peak Reddit since the Digg migration and shortly after.

    Before then, I feel like I remember it being a lot less defensive about people daring to…criticize America



  • No I think this is worse. It’s not a deal. These are all first party studios now essentially, through nothing but the purchasing power of a trillion dollar company. They will and can be as locked as Microsoft prefers.

    There were 360 deals before PS4/PS5 deals. There were Xbox One deals even during Sony dominance, like Tomb Raider. Sony is just one player, but the others are not angels.

    Nothing here stops those deals from continuing.

    What has happened is that the second or third largest third party publisher’s studios and “IP” now belong to a first party publisher.

    And I predict more acquisitions, and thus consolidation, will come from Sony.




  • Grandmas, young people. Most people are notoriously far from financially savvy. Many overpay or fail to track their subscriptions.. If you didn’t know at least one person paying for a subscription they didn’t actually use in the last month I would be surprised.

    You have to keep up with your gaming habits long term to keep up with the subscription costs, basically never replay anything (especially not long RPGs that can take you months to finish), not waste subscription time playing non-GamePass games, or remember to cancel. And Microsoft, like most subscription services, are banking on people maintaining subscriptions they aren’t fully using.





  • thoro@lemmy.mltoGaming@lemmy.mlWhat games have great cinematography?
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    1 year ago

    Most of them have already been named but the ones I’d choose are:

    • Ico
    • Shadow of the Colossus
    • The Last Guardian
    • Journey
    • The Last of Us
    • The Last of Us Part 2
    • Half Life 2
    • Bioshock
    • Mass Effect 2
    • God of War (2018) / Ragnarok
    • Kentucky Route Zero
    • Limbo / Inside
    • Abzu
    • And similarly RDR2

    Edit: I could also potentially consider Dear Esther and Everybody’s Gone to the Rapture. Similar to the other first person games I listed, they designed their environments so that certain features are prominent as you move forward into them, which to me qualifies as this type of “cinematography” or framing we’re talking about in games