• 21 Posts
  • 469 Comments
Joined 8 months ago
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Cake day: January 9th, 2026

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  • I’m a bit surprised about this negative feedback over Civ6. Granted I’m not as deep as some others into this, and my experience is limited here. I played Civ5 and Civ6 and didn’t have the impression that it was a mess. I know in the initial launch phase of Civ6 lot of people were unhappy about the bad Ai of the enemies. But for mechanics and balance, I didn’t think it is that bad.

    Don’t get me wrong, I don’t try to invalidate your opinion or anything like that! Just saying that it surprised me.



  • Omarchy can no longer reliably determine the active Kitty tab/pane’s working directory via its socket

    Imagine this as the reason to allow remote access without questions. I watched an interview and he is proud to fix those issues (there were a few more security issues of this stupidity class) and thinks this is totally normal. And over time after fix after fix, Omarchy will become secure. He admits Omarchy is unsecure at this time. Edit: I should probably link to the interview in question: Invidious or YouTube

    The users are just beta testers, risking getting hacked. I could not trust this project. Even if all issues are fixed, who says no new security issues will make into the project? Omarchy is worse than Ubuntu and Manjaro combined.








  • Yes, this is not a real solution to me. Also the games will be auto updated, so the auto update of the client is still in the way. And this gets even worse for simple plug and play sessions as in Steam Deck handheld in example. I could not recommend this to non technical users. They would even have trouble finding the correct ID for the exact depot to download. This is way more complicated than it should be, and I say that as someone who likes to use the terminal.








  • I just saw the main menu of Civ4 has a Mod entry. Is this a thing with all Civ games (never checked this before, currently don’t want to download all games to check). I’m not modding Steam games usually, so not really familiar how this works. Is the ingame Mod menu compatible with Steam Workshop? Or is this its own thing maybe, to be compatible outside of Steam. I never put any emphasis on mods for Civ games, because they already offer so much, plus the DLCs. I usually think of mods either to fix an issue or to expand content, and none of this was ever an issue for me for Civ games (I’m probably more of a casual Civ player).