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Joined 9 months ago
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Cake day: December 9th, 2023

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  • In terms of twin stick games, Voidigo is currently giving Enter The Gungeon a run for its money.

    https://www.fanatical.com/en/pick-and-mix/build-your-own-revival-bundle

    i recommend this bundle, donut dodo, round guard, indie guards in that bundle,

    Also Hyperparasite in this one https://www.fanatical.com/en/pick-and-mix/platinum-collection-build-your-own-bundle

    Spelunky 2

    Chronicon

    Caveblazers

    Heroes Of Hammerwatch

    Helldivers 1

    Barony

    Terraria (of course)

    Broforce

    Duck Game

    Don’t Starve Together

    Nuclear Throne (of course!!!)

    Streets Of Rogue!! (keep your eye out for Streets Of Rogue 2!!!)

    Wobbly Life

    PlateUp

    Glitchbusters

    Ember Knights

    Bones Cafe

    Shovel Knight

    Rainworld Downpour

    Petal Crash

    Definitely Sneaky But Not Sneaky

    Sigma Impact

    Cassette Beasts

    Spirits Abyss

    Cosmos Quickstop

    DIG

    Farm Together

    Death Road To Canada !!! <-----

    Knight Squad 2

    One Step From Eden

    Mutant Football League

    Rampage Knights

    Maniac (who cares it isn’t co-op it is hilarious as a pass and play)

    X Morph Defense

    Monaco

    Tricky Towers

    Himno the silent melody

    Dungeon Of The Endless

    Adventures Of Shuggy

    Renegade Ops

    Omega Strikers (online team based)

    Cryptark

    Ms Splosion Man

    Full Metal Furies

    Battleblock Theater

    Colt Canyon

    Cook Serve Delicious series


  • I’m talking from a perspective of reality. What you “predict” or “feel” or imagine the industry is or going to be, doesn’t really interest me much.

    Damn… not sure how you work in an industry that requires good interpersonal skills with an attitude like this but you didn’t really listen to what I was saying at all. I am not defending AI or even claiming it can actually replace human graphic designers in any serious fashion longterm.

    Let me lay this out for you really simple, this is a class war, and vapid MBA majors who will always placed by the ruling class in charge of most graphic design jobs don’t give a flying fuck if AI is a scam, the whole point of being a business major is to scam people. At the end of this when the AI hype bubble bursts most of yall aren’t getting your jobs back, and even if you do those jobs will longer be the good quality sustainable jobs they used to be because you will be now seen as an expensive temporary stopgap to AI (independent of the reality of AIs inane bullshit), a temporary “return to using horses while we get cars figured out better” approach that never treats the horses as worthy of a future…

    It is hilarious given that you are a storyteller and artist by trade that at this late stage in the game you actually genuinely believe the truth actually matters here compared to the overwhelming roar of economic narratives set by the ruling class…and yeah you mighttt personally get lucky and be fine for the rest of your career but how cruel and naive to use your experience as a device to divorce your empathy from less talented/experienced graphic designers fighting tooth and nail for the privilege to follow in your footsteps.

    Stop being a coward and hiding behind the niche little square you have cut out of your industry to support yourself, stand up and actually defend the futures and quality of life of the countless younger versions of you getting ground to dust by the industry before it is too late and the decent future of your career is rationalized away to capitalists and the path you walked in life becomes a mocking foreclosed dream to the next generation.

    Like wake the fuck up please, this is catastrophic for graphic designers and it has nothing to do with whether AI works or not


  • I get sooooo much schadenfreude from programmers smugly acting like their jobs aren’t going to be obliterated by AI… because the AI won’t be able to do the job correctly, as if that matters in this late stage of collapse and end state capitalism.

    Y’all (programmers and tech people) cheered this on and facilitated the ruling class destroying countless decent, good careers and now it is everybody else’s turn to laugh at programmers as they go from having one of the few non-dysfunctional careers left to being worthless chatgpt prompt monkeys that can never convince management they are valuable and not just a subpar, expensive alternative to “AI”.

    This is going to be awful, but that doesn’t mean I can’t find the silver linings!

    Maybe if programming wasn’t full of overconfident naive libertarian adjacent people y’all could have stopped this by unionizing but again… just check hacker news and all the boot licking for the ruling class there to see why that didn’t happen lol.



  • Almost, the likeliest answer is that CEOs and the ruling class have no fucking clue whether AI can be good enough to replace graphic designers but they also know that this was never the point, AI is a weapon of class warfare, and a nuclear one at that.

    Even if the entire industry crashes and decides it does actually have to hire lots of human artists back, those artists will be hired as alternatives to cheap AI and graphic design will have permanently been dissected and destroyed as a decent career for hardworking people who may or may not be the most talented people in the world.

    If you (as in anybody reading this not who I am responding too) think this isn’t happening you need to shut your mouth trap and go read a book about the Industrial Revolution not written by an apologist for the ruling class.





  • Thank you for the thoughtful response

    It’s also kind of interesting to consider the impacts of the biters themselves, they aren’t really a life form, they’re more akin to a bacteria, just on a macro, insect scale. They literally only do something productive for themselves once you get in their way. Their entire evolutionary lifeform is predicated on you being a negative influence on their environment. They consume your pollution, and use it to grow and become stronger. However, left to their own devices they seem to spread across the entire planet, almost like a cancer, just without the consumption of life that is typical, because biters seem to be magic?

    I mean I would accept magic, but anything less of an explanation of the biters behavior seems like a problematically reductive view of life.

    Even the behavior of bacteria is complex and more nuanced than a cancerous process.

    I get that it is a game, but I think these things do matter, especially for computer minded people who want to understand everything as a computer programs and recklessly ignore the reality of the environment around them. Media like this severs the salience of the surrounding landscape to people, and contextualizes it simply as a resource to exploit.

    Idk, I mean factorio is amazing, I totally get why people love it, and I know the focus of the game isn’t on this but still…



  • I like factorio but the game never even asks the question of whether destroying an entire planets ecosystem just so you, one person, can get home is ethical or right.

    I don’t know, it is a small thing, I totally get why people get addicted to factorio’s gameplay loop not disputing how amazing that is it is just the basic premise of the game makes me uncomfortable in it’s disinterest in the planet you are on being anything but a resource to conquered and consumed or in thinking about how you are actually the villain in this situation from the planet’s perspective.




  • Nebulous has a conquest mode that is in testing at the moment that sounds extremely promising. The base gameplay is so good the game doesn’t need much, just a bit of progression between battles and choices to make about who to fight next.

    Transcendence is a classic, the dev is still working on the game and the first early version came out in 1995 so rest assured if the game peaks your interest there is a lottttt to sink your teeth into there!


  • I don’t know how I came across Star Sector but games it reminds me of:

    • Mount and Blade obviously (the open world with roaming bands you encounter)

    • Transcendence is a game where you only play as a single ship but this is one of longest developed 2d top down ship games and it deserves mention.

    • Battlevoid Harbinger is much simpler but the game is well suited for mobile and the tactical battles are actually extremely interesting, there is a lot of thought to how you approach situations and which direction you choose to go through sectors.

    • Silent Sector, I haven’t played this one but it seems to be well reviewed. This is a game where you fly mostly one ship I think.

    • Subspace Continuum is a deep cut lol, old multiplayer 2d spaceship combat game with really realllllllly deep combat mechanics and a very high skill ceiling. You pilot a single ship. Mostly dead :(

    • Nebulous Fleet Command is a good pick if you want Star Sector but 3D. It actually controls fantastic on my steamdeck and I am reallly REALLY impressed by the UI, tutorials and general control scheme as this game is basically as in-depth with radar, targeting, guided missiles as you can get without going for a modern day military sim (like command modern operations or something).

    • Space Rangers HD: A War Apart looks bonkers, haven’t played it but it deserves a mention for just being so off the wall and obscure

    • (Microsoft) Allegiance is an old space combat game kind of like Empires Mod or Natural Selection 2 where one player per team is the commander who plays the game like an RTS and all the other teammates play the game like it is a spaceship combat game. It is 3D and multiplayer but I feel like there is some shared DNA here with picking the right fights so you can upgrade your fleet and then taking enemies more head on.

    • Armored Brigade is worth a mention, yes I know it is an entirely different genre of a Cold War gone hot realistic military game, but the top down visual style and the really interesting delayed orders system I think might be interesting to check out as a fan of tactical spacecombat games. The effective range of main battle tanks in this game alone is terrifying.

    • The Last Federation by the makers of AI War also deserves a mention here because I LOVE the clever twisting of game mechanics (these developers are great at that, see Tidalis lol) where you play a single spaceship amidst warring factions but that your goal is to UNIFY them. You are an extremely powerful alien from a dead race with a powerful ship and you want to stop the galaxy falling into war but you are only one ship and you have to think about the political/diplomatic implications of every move you make. It gives the game structure of star sector or mount and blade where you roam around fighting and negotiating with much bigger factions than yourself a broader shape and arc to the experience. Very cool game, I haven’t tried it yet either though.

    • Star Traders: Frontiers sigh imagine if it had combat like star sector??! Or imagine Star sector had its non-combat elements fleshed out this much?

    • Helium Rain looks very very interesting in the way it simulates economies and let’s you interact with an open world but it is 3D

    • Children Of A Dead Earth is probably the only actually realistic space combat game, I want to try it

    • x4 series or whatever seems like it has great options for building up companies with automated ships going everywhere never tried it though

    • 3030 Deathwar Redux is a great singleplayer 2d space game with a well done story and fantastic looking grim cyberpunk pixel art. I love the commitment to going with a point and click style art scheme for everything outside of the spaceship cockpit. This game nails the vibes and I think other game developers making space games should take another serious look at just how efficiently point and click games can convey the feeling of place with a single backdrop or two and some music (imagine if a space game like Star Traders: Frontiers had the art style of The Sea Will Claim Everything?? Ooooff that would be dope).

    • The Dominions and Conquest Of Elysium series, I know this is a different genre but there are a ton of shared mechanics and strategies here and I need to mention them in case a space strategy fan hasn’t stumbled onto them yet.

    • ΔV: Rings of Saturn rightfully takes a closer look at space mining as being something that is fun, exploding spacerocks with lasers shouldn’t be like a more boring version of a basic MMO quest right? It should be like playing a game of pool but you are ON the pool table and the pool balls can crush you (I suppose Hardspace: Shipbreaker deserves a similar nod for making us consider how foolishly we handwave away the fun of disposing of our unwanted starships by abstracting all the fun plasma-torch cutty bits into a single “sell” button) .

    sigh ok sorry one more deep cut and I will stop, I am just having too much fun going through the cobwebs of my brain lol

    • Approaching Infinity is a turn based roguelike game where you play a spaceship captain roaming the universe with very very simple graphics but the gameplay is absolutely superb and deep as hell. Yes, the graphics are awful hahaha but the abstracted tile based nature of the game means that complex systems can more easily be built and developers have more time to focus on balancing those mechanics so that a player always feels like they have interesting choices to make. A difference here though is that a big part of the game is exploring a wildly different planets with different hazards and resources, this game is kinda a bit like No Man’s Sky if it had completely opposite design goals.

  • supersquirrel@sopuli.xyztoMemes@lemmy.mlI hate that guy
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    5 months ago

    Why would anyone care who the stereotypical white dude is?

    Because he doesn’t deserve to be the guy in the meme. Think about all the other actually cool people who have been immortalized in silly memes, a lot of times they get interviewed and it is really funny. Everybody enjoys on some level that the person in the funny meme they are looking at is actually a real human being who has the goofy honor of being famous for the really specific, niche context of that meme.

    Why give that joy to a complete asshole and loser? Why give it to a media personality who spreads hate? Who cares if nobody recognizes who Crowder is, Crowder doesn’t even deserve to be interfaced with as an anonymous white dude in a meme, it takes away the necessary shame Crowder should experience at every interface with the broader public.


  • supersquirrel@sopuli.xyztoMemes@lemmy.mlThis is the way
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    5 months ago

    You can also still experience that strange calm people love that comes from driving at your limit, where there is zero room for anything other than your presence in the moment reacting to the road, your vehicle and what is coming around the corner……

    But with the throttle screwed on there is only the barest margin, and no room at all for mistakes. It has to be done right. . . and that’s when the strange music starts, when you stretch your luck so far that fear becomes exhilaration and vibrates along your arms. You can barely see at a hundred; the tears blow back so fast that they vaporize before they get to your ears. The only sounds are wind and a dull roar floating back from the mufflers. You watch the white line and try to lean with it. . . howling through a turn to the right, then to the left and down the long hill to Pacifica. . . letting off now, watching for cops, but only until the next dark stretch and another few seconds on the edge. . . The Edge. . . There is no honest way to explain it because the only people who really know where it is are the ones who have gone over. The others – the living – are those who pushed their control as far as they felt they could handle it, and then pulled back, or slowed down, or did whatever they had to when it came time to choose between Now and Later.

    But the edge is still Out there. Or maybe it’s In. The association of motorcycles with LSD is no accident of publicity. They are both a means to an end, to the place of definitions.

    The above is a quote from Hunter S. Thompson on this odd but enchanting species of calm that he gets from driving his motorcycle too fast and though I am sure it is much more intense to do in real life, the fact is if you play a good driving game you absolutely go to a similar place in your mind. You face the same mental situation of the road coming at you so fast that all you can do is exist in the moment, except instead of the edge-y boy antics of almost killing yourself or someone else from driving like an asshole (and also burning fossil fuels for no reason, though with a motorcycle that point is moot they get such good gas mileage usually) you are playing a video game where a spectacular crash is part of the fun (looking at you Flat Out, Burnout and Wreckfest :P ).

    That mental state that people who love driving fast crave is the same mental state gamers who like playing competitive games pursue (you ever see someone play quake multiplayer competitively? It is the same exact flow state even when it isn’t a racing game), it’s just one hobby puts human lives at risk and the other is a fun time no matter what.