• 4 Posts
  • 14 Comments
Joined 1 year ago
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Cake day: June 5th, 2023

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  • Yesterday, for the first time, I got google search results that were entirely useless. I don’t remember what I searched, but it was a relatively simple question and I was kind of in a hurry. The only results I got were video thumbnails and sponsored products… Also presented as thumbnails. Barely any text anywhere to tell me what the thumbnails were supposed to be. They even removed the choices across the top so I couldn’t select “all”.

    It’s been getting worse for years, but that was the last straw for me. I don’t want to search the web on “large thumbnails”, I want “detail view”. Sometimes I’m searching for a product, but mostly I need information in the form of text written by a real human. If a search engine can’t give me that, then it’s not useful anymore.

    Really frustrating. I guess I better get around to using duckduckgo everywhere.




  • Do you know of anything like this for the switch? I’m a late comer to handhelds since I developed some shoulder problems and can’t really PC game anymore.

    I used to love a game called transcendence back when it was a free alpha. Top down, open world, semi-roguelike, big focus on combat with satisfying 2d physics and lots of ship customization. Less focus on trading and world interaction stuff.

    I’ve looked at a couple you guys mentioned, but I’m really trying to find something that’ll scratch that 2d space combat itch on a handheld.


  • Dark souls 1 or the remaster is still worth playing. The map design is once-in-a-lifetime good. There is a pretty hefty penalty like in other souls games, but it’s just getting hollowed and losing some souls. DS3 is also good, maybe a more refined version of 1, but I personally don’t think the world is as cohesive with the loading screens.

    The trick is to just get used to being hollowed all the time and spending souls asap when you get them. You don’t lose gear when you die, and gear is pretty important. The real progress comes from learning how to deal with each enemy though, and that comes from dying. I guess it sort of boils down to “git gud”, even though that wasn’t what I was trying to say here lol.



  • You can do open world right, oblivion and to a slightly lesser extent Skyrim. But a huge map with not much in it just makes for tedious travel times, or lots of fast travel loading screens. At that point, you basically have separate levels.

    Dark souls 1 was good too, but for a different reason: there’s nothing like opening a gate and going “WTF, how did I get all the way back here?” The way it folds in on itself makes it huge, but also gives it a very compact feeling when it comes to traveling around. I’d put it top 3 level design on my personal list.

    Far cry 3 was good too. Mostly because wing suit and helicopter thing. Now that I think of it, there’s a theme here. It seems like verticality (and a way to traverse it) really helps a map feel fun. Far cry 3, BOTW, dark souls, all 3 have these huge altitude variations.




  • 100% agree. There’s something mechanistic about the gameplay that’s really relaxing, and the continuous world without any jumps or loading screens really makes it feel organic. Plus, you die over and over so many times on your first playthrough that you get the entire map burned into your memory.