Doo doo, doo doo doo doo doo doo, rii tii tii tiiiii
Doo doo, doo doo doo doo doo doo, rii tii tii tiiiii
I could be wrong, but I’m pretty sure Nvidia has patched them into the GTX series, they’re just really slow compared to RTX cards.
“Instructions” is probably the wrong word here (I was mostly trying to dumb it down for people who aren’t familiar with graphics rendering terminology).
Here’s a link to the Digital Foundry video I was talking about (didn’t realized they made like 5 videos for Alan Wake 2, took a bit to find it).
The big thing, in Alan Wake 2’s case, is that it uses Mesh Shaders. The video I linked above goes into it at around the 3:38 mark.
AMD has a pretty detailed article on how they work here.
This /r/GameDev post here has some devs explaining why it’s useful in a more accessible manner.
The idea is that it allows offloading more work to the GPU in ways that are much better performance-wise. It just requires that the hardware actually support it, which is why you basically need an RTX card for Alan Wake 2 (or whichever AMD GPU supports Mesh Shaders, I’m not as familiar with their cards).
There’s kind of a difference between “we scraped the internet and decided to use copyrighted content anyways because we decided to interpret copyright law as not being applicable to the content we generate using copyrighted content” (omegalul) and “we explicitly agreed to a legally-binding contract with Apple stating we won’t do that”.
You’re misunderstanding the issue. As much as “RTX OFF, RTX ON” is a meme, the RTX series of cards genuinely introduced improvements to rendering techniques that were previously impossible to pull-off with acceptable performance, and more and more games are making use of them.
Alan Wake 2 is a great example of this. The game runs like ass on 1080tis on low because the 1080ti is physically incapable of performing the kind of rendering instructions they’re using without a massive performance hit. Meanwhile, the RTX 2000 series cards are perfectly capable of doing it. Digital Foundry’s Alan Wake 2 review goes a bit more in depth about it, it’s worth a watch.
If you aren’t going to play anything that came out after 2023, you’re probably going to be fine with a 1080ti, because it was a great card, but we’re definitely hitting the point where technology is moving to different rendering standards that it doesn’t handle as well.
only to realize the issue wasn’t the tech
To be fair, electronic whiteboards are some of the jankiest piles of trash I’ve ever had to use. I swear to God you need to re-calibrate them every 5 minutes.
Photoshop does a lot of things in really stupid, convoluted ways. Krita also does a lot of the same things in equally stupid, convoluted ways, but different than PS so you get no benefit from knowing how its done in other software. Text editing comes to mind. Both PS and Krita feel like they were designed by drunk people when it comes to doing anything beyond writing text and picking a font/color/size.
Nothing concrete from what I can tell. Becoming a hard fork is relatively recent though (mid-November of last year, roughly).
As a side note, I understand why Gitea and Forgejo went for a “copy GitHub Actions” approach to their CI, but man do I wish more self-hosted repo software tried to copy Drone/Woodpecker instead. Iterative containers in the pipeline is such a smoother build experience, and it kind of sucks that Gitness is the only one doing it (that I know of).
They were still pulling in mainline Gitea changes while introducing their own stuff last I checked.
Also issues with links that get ads on top of them. You can still click them, you’ll get redirected to a blank page (because the ad gets DNS blocked), but with an adblocker you would’ve gone to the non-ad link.
To be fair, the left images are from Halo 2 and the ones on the right are from Halo 1, so this exact screengrab wouldn’t really be possible to begin with. I’m pretty sure the “doom” meme is a really old Tumblr shitpost that got reposted with different IP/screengrabs over the years (and the RvB one became the popular version?).
The whole Bloodgulch chronicles are forever etched into my mind.
“It’s a sniper rifle, asshole. It’s is a long-range weapon.”
“What were you gonna do: mail him the bullets?!”
I’ve had an RPI3 running for 7+ years (currently running Home Assistant on it). Still uses the original SD card that shipped with it, too. These things are durable and reliable as hell, as far as I’m concerned.
Because American media keeps pushing the idea that the Democrats are “the left” and because Democrats oppose guns because the Republicans promote them, they equate owning a gun with being a part of “the right”.
Man, you’re all over this thread sticking up to Google. You should apply there. They just laid off 100 YouTube employees. At least you’d be paid to shill.
You’re not going to guilt trip me out of adblocking Google of all fucking companies lmao
Is it really uBlock Origins? They mention AdBlock and AdBlock Plus, which are separate from uBlock Origins.
Those are the three choices most people will have.
LMAO
You forgot the simplest of them: Firefox, uBlock Origins, SponsorBlock. Works on desktop and Android.
Used to be ads on the side of videos, and they were still scams like “Hit the target to win a FREE ipad!” At least they didn’t block the actual content. No one should ever feel bad about blocking ads lmao.
Depends on the features.
Git has some counterintuitive commands for some commands you may want to do when you want to quickly do something. Being able to click a button and have the IDE remember the syntax for you is nice.
Some IDEs have extra non-native Git features like have inlined “git blame” outputs as you edit (easily see a commit message per-line, see who changed what, etc.), better diff/merge tooling (JetBrain’s merge tool comes to mind), being able to revert parts of the file instead of the whole file, etc.
I’m going to be honest, I don’t really like VS Code’s Git integration either. I find it clunky and opinionated with shitty opinions.