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I had it running on Windows (no container) a while back. Wasn’t particularly difficult at that time, at least.
Can’t give any advice here though, since all we’ve been given to work with is an OS.
I had it running on Windows (no container) a while back. Wasn’t particularly difficult at that time, at least.
Can’t give any advice here though, since all we’ve been given to work with is an OS.
I imagine you’re being facetious, but you’d miss a lot of great games this way.
Is this that “hashtag blessed” all the kids are talking about these days?
Haha well that’s uhh…
Ngl that’s a interesting idea. Would definitely want it running locally, though.
Yeah, before 2000 would make sense. Before 2038 would make sense. But specifically May 2020? That feels like an intentional choice to me… but why?
Regarding the TTS specifically, I remember looking into TorToiSeTTS back when this stuff was first coming out. You can generate ElevenLabs quality audio with it, but it’s insanely slow. In fact, when I was looking into it, it seemed like ElevenLabs may have been using a (much faster at the time) version of TorToiSe TTS, given the output is so similar.
According to the linked Github page, they seem to have solved the speed issues now, so it might be worth looking into. Of course, the other commenters have provided solutions that are pre-integrated into the LLM, but if you’re just looking for TTS this could be worth checking out. Also worth noting that this requires an NVIDIA GPU.
I use Connect, and I have no complaints.
Tried Jerboa early on, but at the time it was super buggy. Hopefully it’s better now - I feel like a FOSS app is a way better option for Lemmy just on principle.
Ahh okay, interesting. I’ll have to give this a try, then.
I mean, I’ve recently bought a Fallout MtG deck (against my better judgement) and the Fallout TTRPG starter set, so they’ve got my money at least.
True, these do sound like the best solutions honestly. I wanted to avoid something like Tailscale, since it just becomes another point for me to support/troubleshoot on the user end, but maybe I should reconsider. It’s a tradeoff, but it would also simplify a lot on my end.
Sorry, yeah, “broadcasting” was a bad word choice. What I meant was that if I port-forward, it exposes that socket to potential bad actors searching for exposed services.
Thanks, I’m only very vaguely familiar with NGINX, so I appreciate the clarification.
Thank you for such an in-depth reply!
There’s a lot to take in here, but it sounds like I’ve got some work to do - not necessarily a bad thing. It’s honestly about time I took my network more seriously and set up some proper routing / firewalls.
Yeah, thats definitely something I need to look into setting up.
Wouldn’t this require any user to connect to the VPN though? I’m looking for something more publicly accessible - say like a website.
Ahh okay, thanks for the clarification. Honestly I should use NGINX just for the sake of learning it, if nothing else.
I messed with pfsense a bit at my old job, but never really thought to use it in my home network - might just give that a shot, thanks!
Just in terms of broadcasting my home IP directly vs having a middleman, essentially.
One I haven’t seen mentioned (at a glance at least) is Noita.
Getting the “false ending” is achievable with some effort, but I dare you to actually finish the game. And as far as replayability, you’ll be hard pressed to have two runs that go the same. The amount of Butterfly Effect in this game from all the combinations and systems is straight up insane.
I really can’t recommend it enough.