Seeing unknown: “What’s he building in there? …we have a right to know.”
Seeing unknown: “What’s he building in there? …we have a right to know.”
I just checked, apparently we have a ~16 gallon can (15 7/8ths*) and use 33gal bags. It doesn’t seem that much bigger (bc volume) but an overfilled bag will still have room in it when removed (it’s useful for last-minute additions on garbage day).
I don’t know if you need to go this far, but maybe it is why they still fit the can properly with the not-expected-fit orientation like I described to prevent overfilling. 30gal might work, I guess it seems there isn’t much choice here though (otherwise I’d say try 5-10gal/~20% higher rather than double).
*= Rubbermaid 3541, “Slim Jim” not cheap for plastic but we’ve had it for years so I’m not sure if it was that expensive when it was purchased
In my house we have slightly oversized trashbags, have the bag oriented the other way (so when you pull the bag out it does not get stuck*), make sure the drawstring is over the lip, and this depends on the design of your trash-can but just see the picture. Image link for non-Kbin.
*= this is specific to a larger bag in a tapered container. If the orientation matches closely, lifting causes it to expand at the bottom when you lift so you’re only lifting the bag at first (also this allows it to get stuck when it’s overfilled). Rotated the other way it cannot expand fully until it is out of the container.
My point is, going by the language in what you linked, the manufacturer you went with sells neither electronic devices nor devices that facilitate the use of any liquids/oils. So it does seem like their dumb policy/cautiousness not them being forced, though I am not a lawyer. Even being strict, if there was a device they sold that fell under the law I think it’d be the torches, as you said if someone has a lighter and material+paper or anything else that’s all that’s needed for smoking.
I was pointing out another manufacturer (quite popular/known and they only do electronic stuff, but AFAIK nothing for liquid/oils) and they have not bothered with this policy at all. They do allow the customer to request a signature check, but that’s all I see.
I saw that after posting. I’m not sure if the shipping law depends on the product but I got an Extreme Q from Arizer years ago and just checked: there is no mention of a required signature (though being a desktop unit and twice the price, it is a different product).
So maybe you could’ve just bought from somewhere else, assuming this is the seller being overly cautious and not a wide-sweeping law.
I think it would just burn the tobacco rather than vaporizing it
I mean if the temperature is set low enough (also convection) it should prevent combustion(/harmful byproducts) for most materials. Like under 200C especially.
Although I’m not sure vaporizing tobacco intended for smoking would taste all that great and smokers generally don’t seem to care anyway. Sounds gross to me, then again so does nicotine in general.
I could see it in the specific case of a cheap (steam) vape pen purchased without debit/bank card off of a general store site. They check the mail and pocket it, get vape juice from somebody. Charge+fill and it’s ready in a pocket or backpack etc. Similar for concentrates, portable dry vaporizers (or something like dynavap) maybe a bit less.
A $100+ desktop dry vaporizer purchased from a dedicated website seems like it’d be harder to hide unless parents are really inattentive. Miss the credit/debit record, miss the delivery at the door, then them carrying it in (+branded boxes), a dedicated spot in their room where it’s plugged in, and an almost ritual to properly heat up the glass/material that might give it away (glass clinking, balloon bag filling, fan on/off etc).
I meant newer than the context I stated (1983). And also ground floor stuff that doesn’t need internet (after install) and doesn’t need a purchase/sign-up. Available by default or not too obscure to get decent voices.
There might be some half-decent voices somewhere, but it really just doesn’t seem like it’s night-and-day for the ground floor stuff from what I’ve seen. Maybe some vocaloid stuff but even that seems like a chore to do the phonemes manually to get expected pronunciation.
Yeah, in my opinion this sounds worse than DECtalk from all the way back in 1983 (for instance, Perfect Paul). Or MacinTalk (see its usage in Whatever Happened to Robot Jones, particularly the original version).
The newer stuff often tries to sound less robotic but then if it doesn’t have the complexity to sound realistic it just sounds worse, harder to understand and yet also sounding uglier… warbly.
Does it even have touch capability? Though I could see the logic if there is some way to develop in a way that allows easily exporting to both the Playdate and Android.
Also I’d say a lot of those features are easier had with a Steam controller (or perhaps other gamepad). Granted they are not sold anymore, but I got one in the fire sale and likely a lot of people did as well due to being dirt cheap (PC Gamer says 48 million, 10% of sessions).
I was originally going to reply to @essell on agreement on cost, but the only real substance was
I use Krita for infrequent no-stakes photo editing (and even pixel art at one point), might not be for everyone but there’s a lot of overlap. Also you can use G’MIC with Krita, so that might help.
I used to use GIMP, but I prefer Krita now.
Easier and cheaper to get a second screen.
Also allows you to position the monitors/TVs differently for competitive gaming.
OK neat I found the setting that allows hiding tabs (so it’s just groups again), better than nothing but I’m guessing I’d still need to use custom CSS to just… turn off the horizontal tab bar completely when using the tree menu?
Tried it and was disappointed that it was an additional thing that doesn’t hide the default tab bar when enabled. Never ended up using it because of that, plus unreadable tabs is not a daily thing for me.
It seems like the old login servers don’t even exist anymore (so I don’t see how it’d actually verify unless it just checks a username’s purchase status), but yeah that launcher does work for offline. (I still have my lastlogin file assuming it can’t overwrite itself easily, but I don’t think anything uses that other than the old launcher which can’t seem to actually download the files because 404).
It’s also interesting for the built-in modding, though it doesn’t seem to be perfect. Also added an edit to my original comment mentioning parallel timeline mods. Though I’ll just check out some classic(/revived) mods if I can get them to work.
Yeah, one of the things I liked in old versions was having just one type of planks (not having multiple variants of everything wood, particularly). And I’ve never cared about the bosses or searching for something 50K blocks away from spawn or whatever. The other annoyance is hunger, though eating to insta-heal isn’t much better either.
One issue for me is that I really liked the block model system of newer versions (release 1.8), particularly as a resource pack creator. A ladder looks so much better as a few cuboids than it does as a flat texture, and my models (which I made in a text editor) looked a lot nicer than my textures.
Also, never migrated my account. Are the servers to download the old versions from the old launcher even still up?
Minetest could be a solution here, but it seems like most Minetest games are either following new MC’s footsteps or are doing something completely different. At least I’ve never played one that made me want to keep going, something good enough to start my own thing with (I would like chaining sticky pistons or similar things that are powerful in single-player, blocks that look cool but offer specific benefits like an iron grate floor/ceiling).
Parallel timeline mods are interesting, though I am not having luck with trying them thus far and I also doubt the modding tools are there enough especially for me who doesn’t want to code in Java. I could also see it interesting if there were an easy way to just disable a large amount of blocks/items/mobs etc and then just add in new stuff… maybe even with data packs especially for this sort of thing.
I am thinking about game mechanics that interact (has anyone tried liquid-like gravel/coal piles yet?) or that just connect simply/are instant (rather than high-throughput automation). Or different systems for healing/buffs/food. Maybe alternate tools/transportation/skybridges etc.
EDIT: So they really added data packs without the ability to make “true” blocks/items (instead still dependent on entities and commands, data overridden not data driven), huh? Guess I shouldn’t be surprised.
I know. They added some at one point and I installed an anti-CSD package, I’m also pretty sure they pulled back some of their plans because of backlash too.
If they go full CSD I would probably need to find something else and probably just concede+just use the slimmest window theme there is rather than something frameless even (from what I’ve seen, other window theme systems are not as modular as xfwm which allows simply deleting the sides/bottom files etc).
Someone could probably make this concept (frameless, minimal title bar, no title on maximized, no raise-on-focus, rolled-up windows, floating window buttons that are only on focused windows) into a simple window manager, probably not me any time soon though. And I’m not sure how easy that is on Wayland (I know options exist to make it easer–such as wlroots I think–though I don’t know how it’d compare to making something for X).
For me, xfwm is the defining feature. I have my own custom super-minimal window theme (old screenshot showing mpv looking like PiP, I made a newer version with the idea of rolling up windows such as when playing music). Also the tweaks for hiding the titlebar when maximized.
Though I’m also on nvidia (1050Ti) so I don’t really even think about Wayland.
Nim-lang. some code that I actually wrote using Raylib bindings (Naylib) (+what it’s loading)
I’ve asked about this on the Fediverse once already and didn’t get any responses.
Also note that bindings for Godot 4.X (or some other not-superheavy Linux-compatible engine that has an editor especially) are a big part of what I want, so some specifics that may work on paper otherwise might not fit the bill either. Also because polygonal art (meme made with 3.X, 4.0 eye animation, not-yet-in-4.X test of someone elses’ PR)
I want to use Raylib, but mentioning it here on the fediverse doesn’t get much of a response (I can’t see a raylib community from my instance). My choice of language probably doesn’t help, though.
My first issue is wanting vertex colors on 3D models and I am not getting this (this may be a problem with the bindings I’m using, naylib(nim-lang)). The second would be needing guidance for the 2D polygon text loader that I started.
Maybe I could make simple GUI applications with raygui, but I don’t currently really have many viable ideas on what I would want to make.
To OP: Another potential option is using Godot w/bindings. Design is pretty fast and flexible, then using signals is super easy.
I’ve tested some frameworks (specific to my language, so not really helpful to most), the one that I liked more said it was
declarative user interface framework based on GTK
though I would prefer a similar thing for Qt and there wasn’t an ability to automatically scale text size to better fill the available button size (I was testing an adventure-book reader and hoping to use unicode characters).Frameworks for single page applications (or some other browser-based tech) might be ok for simple stuff. Similarly, I’ve liked the idea of TUI frameworks (yeah, because htop) but haven’t really tried that yet.