Yeah, I got most of the way through DoS2 and gave up. Every fight was a giant mess of surfaces. Reducing that makes BG3 far more enjoyable.
Yeah, I got most of the way through DoS2 and gave up. Every fight was a giant mess of surfaces. Reducing that makes BG3 far more enjoyable.
My wife and I had the same opinion. Magical to run around the castle for a few hours and do the early classes, surprisingly good combat mechanics, but then… Nothing.
It is really hurt by the inclusion of brooms. They necessitate a huge world so you can’t cross it in a minute, but then it’s too spread out and empty. At least in Ghost Recon my world-design-crippling flying devices have rockets and gattling guns.
Lingo. It tickles my brain in wonderful ways. I’m currently working through the custom level Liduongo, sequel to an earlier map named Duolingo, and I continue to be surprised, delighted, and utterly perplexed.
It’s a rules-based puzzler that doesn’t tell you the rules buried in a confusing labyrinth. The only downside is that it requires a strong grasp of English, limiting its audience.
Similarly, VLC names their releases after Discworld characters. It’s a fun way to make major versions feel like more than just a number increment.