Yet another reason PC is superior.
Man these guys should try putting more effort into making the game rather than harrassing their employees.
My main issue with it is that everyone is using it to push their own narrative about why the game failed. People doing the “It’s a woke game, so it went broke”, or “it’s a saturated market”, or whatever. These are just reactions, not data driven analyses.
There were a bunch of game company closures in Australia in the 2000s and now there are a bunch of Australian indie devs, as an example. The cycle takes a long time though.
It’s so bite sized yet moreish.
I don’t think it’s a death, it’s more of a transition. Firstly, a lot of XBox games have been coming to PC, intentionally, because Microsoft basically own the market*. They’ve also created XCloud + Game pass, possibly the most convenient way to play games, and you don’t need an XBox.
The real people who’ve turned on the device itself has been devs. Some of the stuff they’ve been saying at GDC have been at the same level as the stuff they say about Linux as a target. Like your game shouldn’t be that dependent on platform, it hurts things like archival.
Hello. The Verge is shit and manipulative in the way they framed this, but SBI is a beat up. It’s the usual gamers not really knowing how games are made.
6dof works via basalt (and there’s hand tracking as well I believe) but right now the experience is very Janky. eg if I put the headset down it gets confused and starts drifting heavily, forcing a restart. It used to crash sometimes on some types of motion as well. My WMR controllers aren’t being detected and 6dofing properly even though they should be. But the bones are there.
Here’s a video of Monado being used and doing the tracking.
I’m using Monado with my WMR device. It’s still very early days but progress is good. The big issue is that you’ll need to have up-to-date firmware, and the only way to do that is on Windows.
Disappointed that gmtk doesn’t address the fact that this wouldn’t really be an issue with physical media because it can be re-sold and kept in a library.
No one has said this one yet:
I play a mix and generally want to create a distance between me and the character. I’m not thinking “what would I do?” I’m thinking “what would this person do?”
Having said that, if I pick a girl I won’t pick a heterosexual romance option. Romance in games is strange.
Why not $69m???
100% this. The whole process of creation and critique goes way back to the dawn of film and probably before. The entire construction of positions and job titles (creative director, design lead, etc) all draw from these theories. This requires the critique to be separate from the process of creation.
Wait that lawsuit is still going on???
I think this is less corruption and more vanity. There are a lot of charitable organisations out there who will routinely donate over a million dollars. They’ll get a hospital wing or entrance or statue or something named after them. I think compared to those charities, open hand is incredibly small.
My guess is their strategy was to do a bulk donation to get some kind of recognition for their mum. They were probably hoping they’d have much larger sums in a shorter time, and then time just kept on going.
The problem is, that would have been fine if it was their money they were doing this with, but they’re doing these shenanigans with other people’s money, and now open hand is probably done for as a charity.
so perhaps the AI will have to be tuned down based on the hardware they run on…
Yes, similar to Raytracing which still needs a traditional pipeline, with AI you will have “enhanced” (Neural Nets) and “basic” (if statements).
what is the benefit over just using classical algorithms
Utilisation. A CPU isn’t really built for deep AI code, so it can’t really do realistic AI given the frame budget of doing other things. This is famously why games have bad AI. Training AI via AI algorithms could make the NPCs more realistic or smarter, and you could do this within reasonable frame budgets.
Oh wow this is Bevy and Rust?! RIP to everyone saying no “real” games are made in Rust.