Just a dorky trans woman on the internet.

My other presences on the fediverse:
@copygirl@fedi.anarchy.moe
@copygirl@vt.social

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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Could you please provide some sources for that? I’d like to know more.

    First of all though, there is no such thing as a “hostile fork”. Being able to fork a project, for any reason, is the entire point of open source. And to be fair, not wanting to continue working for a for-profit company for free is a very good reason.

    And yeah, when you suddenly turn a FOSS project that’s been developed with the help of a bunch of contributors, into a for-profit company, without making a big fuss about it beforehand and allow the contributors and community to weigh in, then yeah, that’s a hostile takeover of sorts, at least in my opinion. Developers gotta make money, but they could’ve done that by creating a new brand instead of taking over that of a previously completely FOSS project. Forgejo is preventing that exact thing from happening by joining Codeberg (a non-profit).



  • copygirl@lemmy.blahaj.zonetoMildly Infuriating@lemmy.worldFacepalm
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    10 months ago

    It could just have something to do with the fact that many people think ads are not only annoying but also highly manipulative, creating artificial needs in people, a tool to make already successful and rich companies even richer, … and the surrounding technology to power them is unethical, hoarding tons of information, building profiles of people, tracking which websites they visit, what search terms they use, …

    When people talk about blocking ads, being frustrated about them showing up, it’s just kind of disrespectful to be like “well you could just pay for the service, you know?”. Besides, who knows how much actually ends up in the creators’ pockets.




  • Whether or not it’s a good change is likely mostly subjective. I’m guessing Discord made the switch to be more in line with other mainstream social media platforms, and to reduce confusion.

    Personally, I kind of like the old way more. It means there could be 10000 different people with basically the same name. Other than paying for a specific number, there is no issue with a person grabbing a handle and then it not being available to anyone else. Otherwise, eventually, a lot of handles will be used up, maybe even dead, so people have to come up with increasingly creative ways to get a unique handle – or just settle on adding some numbers to the end.

    I’d even go a step further myself and remove handles completely. Just use a random unique identifier, like a hash or GUID for the user – which a lot of platforms do under the hood anyway, since you can change your handle in many of them – and use invite codes, QR codes or similar to add friends. We don’t need this username / handle rotting that just gets worse over time.


  • Netcode, gun feel, balancing, map design, sound design, … all things that are present in co-op shooters as well. Don’t get me wrong, I agree with what you’re saying, but I feel like you have misunderstood what I was trying to communicate. (Which might be my fault.)

    And yes, there are things that are unique (or more critical) to PvP shooters, but my point was: It’s overall less work, for developers and artists, to just have players fight each other over and over again, than to create content for players to cooperatively enjoy.


  • I did want to mention that, but left it out to keep my comment short. Yes, game development is very difficult and complex. Getting anything working out there is a huge accomplishment for everyone involved.

    I have a feeling many companies found that the ratio of work (and thus investment) involved compared to the potential profit generated, especially with predatory MTX added to everything nowadays, means it’s pretty much a no-brainer to them to create PvP games rather than co-op ones.

    Creating interesting gameplay systems and keeping things fresh for players is (I’d say) undoubtedly more difficult than just plotting players against one another. On top of that, netcode and balancing aren’t non-existent in co-op games.

    Just take a look at the cancelled Blizzard MMO project “Titan”, which was partially repurposed to become Overwatch.


  • Not hating on people who like and enjoy PvP games, but to me it feels like it’s a good way for a developer to make a game that doesn’t actually have that much substance. Lacking content? Nothing to actually do in the game? NPCs are difficult to make interesting to fight? Just have players shoot each other. It’s basically content that creates itself, not to mention (if you have good matchmaking) the difficulty ramps up naturally without you having to write better enemy AI.

    I just want to fight stuff alongside other people, rather than potentially making another person’s day just a little worse because I shot them before they shot me, you know? Is that too much to ask?