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Joined 1 year ago
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Cake day: June 11th, 2023

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  • Linux isn’t for you. Trust me, as someone who doesn’t really like using Linux all that much.

    If you stick with it, pick one. Stick with it. Use its documentation, not online forums.

    You can’t use online forums because CLI on how to do things varies from distro to distro. So a command for Ubuntu is useless somewhere else, most of the time.

    That results in following guides and having it stop working part way through. You will never get anywhere like this. When you eventually do get somewhere, you’re going to take some time away, or you’re going to break something on accident. Then you’ll have to set it all up again and likely will have lost some data if you weren’t careful.

    I built a server PC for Plex and a few other programs, after a number of years running various temporary projects, like Raspberry Pi servers I felt semi-confident. It was going for about 7 months and now it is stuck in a grub menu and if I am able to get into the desktop everything is fucked up anyway.

    Tl;Dr, you are having issues because you went with the most complicated distros. Run some normal ones like Mint in Virtual Machines, get a feel for the process to install a program – 1) manually, 2) from the “Linux store” (package manager) 3) from GitHub.

    Anything else is just asking for a frustration headache



  • It’s alright, I played for a little bit after it released cause I was bored.

    At the time, the queue times were fairly long and the game length was either very quick or a reasonable match length, no in between. It seemed like most people liked one character and anyone playing anyone else was new. At the time, it was very fast paced, but very floaty. There was also not a lot of impact on some of the guns, no real feeling of recoil on the sniper or the SMG.

    I’m sure that has changed in the few weeks-~month since I haven’t played. It’s a fun point and clicker, but with the length of the queue times I’d rather play something else.






  • I think there’s something to be said about completing some games on yard difficulties, and Fire Emblem falls in that category. The category is puzzle games that require insane tactical strategy.

    A lot of unit based RPG’s function this way, and they do a really good job a lot of the time. But that is just one way to play the game, and quite frankly grinding through levels to “properly” beat a certain difficulty is certainly a better option for the majority of players.

    There is something unique about finally completing a damning level, but it’s only something that is there if the player has the drive to get that fulfillment.

    I wouldn’t say you have big dum, more likely you just value your time and the engagement of the game is more rewarding on lower difficulty, due to the element that is driving you to play the game. That is to say, it’s aspects of the gameplay and the story that keeps you coming back, not necessarily the insane strategic plays needed to beat a hard level.

    Both are completely valid forms of gameplay, the hardest difficulty is often min-maxxed and tends to account for a small section of players, and is probably included partly for replayability.







  • It’s funny, I’ve been thinking a lot about people’s acknowledgement of faults or shortcomings and choosing to ignore them, whether it’s because they agree, don’t care, or think it doesn’t matter. Or don’t agree and there’s no better alternative, or it’s the least bad alternative. I dunno.

    In the public internet spaces like Facebook, discord, the others, I’ve been seeing a lot of this happening recently with Linkin Park’s new singer. Some are happy and ignorant, some know and don’t care, some know and are saddened. There is a lot of vitrol between the people who know and are saddened and the people who don’t know/don’t care. This is just one example from this week, but it happens every week to every story. It can be, probably, literally applied to anything. People’s level of information heavily biases them from their predisposed beliefs (as in, if they already have an opinion, chances are that the opinion will not change when presented with new information).

    In our spaces I see it with Brave. I see it with Kagi. We all saw it with Unity en masse and something actually happened about that, but even so people are still using Unity today, albeit I would guess out of necessity, or now ignorance since time has passed (not saying ignorance here is a fault). Before then we saw it with Audacity. Can’t forget Reddit, where a significant chunk of users are now participating here instead. And… yet… Reddit still exists, nearly in full.

    It’s such a crazy phenomena with how opinions are formed from emotional judgements based on the level of information they have, and due to our current state of informational sharing there are microcosms of willful ignorance. And some aren’t ignorant, it just doesn’t matter to them.