• 6 Posts
  • 29 Comments
Joined 1 year ago
cake
Cake day: June 8th, 2023

help-circle
  • His comment didn’t address two key issues for me:

    • The “crunch”/tight scheduling of projects which led to sloppiness to begin with
    • The constant need to correct, ranging from simple mistakes to very problematic methods.

    I’ve been enjoying solely the WAN Show, but hearing about constant mistakes in benchmarks while praising “We want to show factual information on benchmarks for once.”, is rubbing me in the wrong way. You can’t rush benchmarking without QA and publish those results as fact. You get to choose for accuracy, or fast to churn content.

    And Linus not mentioning something concrete on the first issue is worrying to me, not showing a clear intent to ease on rushing those benchmarks.

    Not to mention, it’s worth taking down a video if benchmarka are wrong even if the conclusion is “most likely to remain the same”, which one cannot conclude with certainty without redoing it. It would be better transparency wise to either not knowingly publish wrong information, or put a more clear notice on said videos besides the description and a pinned comment.

















  • Hmm, I definitely should start planning one or two main games to beat on the Deck during commute. Definitely got some time to spare for playing something, would help knock down the backlog a peg or two.

    I’ve definitely switched away from my main machine (gaming laptop) as it just overheats and hampers performance because of that, sadly. And you could play a racing sim quite easily on the Deck to be honest. You’ll only need something to mount the Deck or dock it.




  • I think it speaks to accepting the reality of where they are with regards to hardware sales. Agreed, but I wouldn’t say the Xbox situation is as hopeless as he paints it out to be if they got XGS games to show for it. Especially with Sony’s exclusivity deals (which luckily are far less than before, looking at Street Fighter 6 for example). Phil’s philosophy of getting games on any platform (despite starting to Xbox/PC lock Bethesda games) definitely shows with third party developers nowadays.

    Sony set the bar low this time around, so I think it’ll be good. Last showcase with the Hi-Fi Rush shadow drop was a good format for them - quick, content-filled. If they stick with that type of format, I’m a happy guy.




  • I used to be optimistic for Microsoft since Phil Spencer got the Game Pass ball rolling, but I’m doubtful we’ll see a lot of concrete games. Especially with his recent speech that “even with games we won’t sell more Xboxes than PlayStations” (not that I care about the “console war”, but that’s definitely not a confident man speaking). If it’s a splash, it would’ve been bigger if the CMA and the FTC didn’t start stopping Microsoft from acquiring Activision-Blizzard-King.

    I’m still rooting for them, though! Sony got some banger games, Nintendo’s “set for the year” with TOTK and their other smaller games, now it’s Xbox’ turn to swing.

    Edit: My biggest hope currently is them finally announcing rolling out Game Pass Friends and Family globally very soon. That’s my “day one” purchase with 4 friends for sure. Would love to stream those games to my Deck.



  • To add onto the comment from @imperator@sh.itjust.works:

    • Valve uses Arch Linux as a base, otherwise they pick open source packages and own stuff to make it as it is. Their own stuff involves Proton (which is a fork/derivative from Wine, which is used to run Windows applications onto Linux and macOS) and the “Game Mode” environment you’re used to see (the console-like UI from the Steam Deck).
    • Both Valve and CrossOver are responsible for Proton - a compatibility layer that essentially converts the calls Windows apps make to Windows-related functions (“API calls”, for graphics rendering like DirectX) into something Linux can understand. CrossOver made Wine, while Valve works together with them to create the more gaming-focused Proton.
      • Kernel-level anti-cheat solutions of Windows games (Easy Anti-Cheat, BattlEye etc.) do not work on those compatibility layers, but sometimes get exempted to let Linux players run the games just fine. That’s on a game-by-game basis.
      • There is a community fork named Proton-GE that accepts community fixes and workarounds for an increase in compatibility.

    Overall: Proton’s almost like magic with how many games run decent to amazing on it. There are community resources like ProtonDB to help out knowing what does work exactly and whether manual workarounds are needed.