Our News Team @ 11 with host Snot Flickerman


If it wasn’t for Handsome Boy Modeling School, I’d still have sixty dollars.

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Joined 2 years ago
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Cake day: October 24th, 2023

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  • The entire back-end has changed.

    Literally. People miss the fact that Steam is still a 32-bit app just to support older games. The rest of the world has moved onto 64-bit operating systems and applications. It’s shocking they still support 32-bit in 2025. So the argument that they aren’t supporting older titles is a little misleading because that’s the whole reason they still run a 32-bit client.

    Most operating systems are no longer even offered in a 32-bit variant, 64-bit only.

    I haven’t had a device with 32-bit hardware in almost 15 years. The last device I can even think of that was still 32-bit within the last 15 years was a Google Nexus 6 in 2014. All the Pixel line have been 64-bit.

    Steam is literally one of the last 32-bit holdouts. Everything else has moved on. Even Discord dropped 32-bit support last year.

    EDIT: Also, for reference, since Windows 98 is heavily mentioned in the arguments, those operating systems included 16-bit code. We’re talking about dropping 32-bit code, 16-bit code is deader than a doornail. Windows 3.11 was the first introduction of 32-bit code. Windows XP seems to be where they dropped all 16-bit code in 2001. We’re talking over 30 years of hardware changes.

    All versions of MS-DOS and the below versions of Windows had 16 bit code:

    MS-DOS (all versions)
    Windows 1.x/2.x/3.x (all versions)
    Windows 4.x or 9x (Windows 95/98/Millennium Edition) (all versions)








  • Snot Flickerman@lemmy.blahaj.zoneOPtoMildly Infuriating@lemmy.worldCall Before You Dig
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    6 days ago

    I mean, I definitely didn’t jump to “let me shower in your apartment” like some suggested, that’s absurd. The whole reason for starting with a coffee date is because it’s low-stakes and in public so either party can bail easily if it’s not a match. Women especially shouldn’t be giving out their home address to strangers and letting them in as a first-time-meeting. I am also a cancer patient with limited income so driving 20 minutes to the nearest truckstop or trying to buy a daypass at a local gym were both unrealistic as well.

    I just asked to reschedule and was ghosted, but yeah, I get that people usually think that’s someone trying to flake out. It just sucks when you have a legitimate reason and that gets assumed.

    Anyway, waters back on now.


  • Counterpoint: When Louis CK (prior to being outed as a sex pest) released one of his comedy specials on his website DRM-free for $5 he became a millionaire almost overnight.

    https://boingboing.net/2011/12/22/drm-free-experiment-makes-loui.html

    Price point matters, too.

    It also jives with early Steam Sales when Valve would cut titles like Left 4 Dead Counter Strike down to 90% off, and they would sell so many digital copies that they were actually making more money off the lower price.

    https://www.geekwire.com/2011/experiments-video-game-economics-valves-gabe-newell/

    Now we did something where we decided to look at price elasticity. Without making announcements, we varied the price of one of our products. We have Steam so we can watch user behavior in real time. That gives us a useful tool for making experiments which you can’t really do through a lot of other distribution mechanisms. What we saw was that pricing was perfectly elastic. In other words, our gross revenue would remain constant. We thought, hooray, we understand this really well. There’s no way to use price to increase or decrease the size of your business.

    But then we did this different experiment where we did a sale. The sale is a highly promoted event that has ancillary media like comic books and movies associated with it. We do a 75 percent price reduction, our Counter-Strike experience tells us that our gross revenue would remain constant. Instead what we saw was our gross revenue increased by a factor of 40. Not 40 percent, but a factor of 40. Which is completely not predicted by our previous experience with silent price variation.

    Then we decided that all we were really doing was time-shifting revenue. We were moving sales forward from the future. Then when we analyzed that we saw two things that were very surprising. Promotions on the digital channel increased sales at retail at the same time, and increased sales after the sale was finished, which falsified the temporal shifting and channel cannibalization arguments. Essentially, your audience, the people who bought the game, were more effective than traditional promotional tools. So we tried a third-party product to see if we had some artificial home-field advantage. We saw the same pricing phenomenon. Twenty-five percent, 50 percent and 75 percent very reliably generate different increases in gross revenue.


  • I’m having trouble finding a link to substantiate it, but I remember in the early 2000’s a group of artists having to sue their record labels because of the lawsuits on file-sharing users. The record labels said they were doing it for the artists, but the artists had to sue the record labels to even ever see a penny from the fruits of those lawsuits. The record labels were just pocketing the money for themselves while saying it was “for the artists.”

    Anyway, long story short is that kind of behavior from the recording industry made me want to give money directly to the artists and cut out these selfish middlemen who did nothing but claimed all the profits.