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Joined 2 years ago
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Cake day: June 3rd, 2023

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  • If you don’t watch what your kids play, your kids will find something inappropriate to play. This isn’t just a Roblox problem. Not suggesting Roblox shouldn’t have better moderation (holy hell should they) but this isn’t unexpected. Should it be? Maybe. Could they realistically do it? Probably not without some serious vetting changes—changes that would make “experience makers” have to wait to get their games approved.

    Lock down the accounts so they can’t see server chat or get messages from randoms. Only allow your (parent) account to add friends. Play with them. Be present, at least somewhat, when they play.

    Source: Play Roblox with my kids all the time.






  • Saganaki@lemmy.onetoMemes@lemmy.mlAntitheism
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    1 year ago

    I think the “joke” (quotation marks are working extra hard here) is that anti-theists want to get rid of all religion, so they’re rooting for the Christians eradicating a bunch of religions.

    It’s likely a misrepresentation of antitheism, but edge lords be edge lords.



  • If it’s at an Internet cafe where everyone is in attendance, I seriously strongly suggest “The Ship”. In my experience, probably the ultimate LAN game. Screen peeking allowed but not encouraged.

    The game is effectively a game of assassin—but you have to upkeep your player’s needs (food/water/shower/bathroom/sleep). Your character needing to take a shit is stressful—very often you begin the process only to have your murderer pop open the door with a fire axe.

    It used to have a “viral” gift copy thing on Steam where 1 purchased copy generated 2 gift copies and those copies generated 1 copy each. So in theory, you could only require 3 copies for 15 of you if that’s still active.









  • The game is definitely not for everyone, but ProsperousUniverse kind of stands alone when it comes to people’s descriptions of niches/genres.

    The game is an economy/real-time MMO with no real PvP. “Real-time” not like an RTS but as in “this operation takes many hours or days” and everyone has that same time burden.

    It’s a game where planning far outperforms “always online” gameplay, so people end up learning spreadsheet software to optimize everything for themselves.

    In addition, the UI is modular like a Bloomberg terminal, so it feels right—you feel like a trader.