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Cake day: June 23rd, 2023

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  • Since civ4 predates the steam workshop, I’m not aware of any compatibility between the mod menu and steam workshop. The mod menu is for more “simple” mods that make XML changes, but don’t need dll support. The mod menu may also support python changes, but i’m not an expert. Most mods however use their own launchers where they are able to use their own dll’s, python and scripting. Changes the purpose of the civ4 executable to simply be the game engine with much of the mechanical logic opened up to the imagination.

    Fundamentally you have a single tile map and mechanics that compute on each turn along with a combat engine for the units. But despite those limitations, the breadth of mods is vast and hasn’t been matched in any of the future installments. (Cynically I think it’s a publisher decision to lock modding behind compiled binaries so that DLC can be sold, but technically I may wrong on that.)

    The original “Fall from Heaven: Age of Ice” mod is actually an official mod of Civ4: Beyond the Sword. You can play it in the scenarios and that will give you a taste of what the vast world of “Erebus” modding looks like.








  • PowerCrazy@lemmy.mltoLinux@lemmy.ml•*Permanently Deleted*
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    5 months ago

    Isn’t the purpose of an immutable OS supposed to be for things like specific services that generally aren’t supposed to be logged into? For example a web-proxy, or log-forwarder or maybe some kind of LB front-end?

    I didn’t think “daily driving” an immutable OS as a user who needs to invoke a shell was its purpose.


  • You need to understand subnetting. Allowing 192.168.1.0/24 also allows 192.168.1.135/24 In fact 192.168.1.135/24 shouldn’t be valid syntax at all, but it is easier to accept it and then let subnet math fix the mistake.

    I assume your router is 192.168.1.135 for whatever reason, so as long as your router is contained in the configured iptables allowed network, it’ll work with all of the following networks.

    192.168.1.135/32
    192.168.1.134/31
    192.168.1.132/30
    192.168.1.128/29
    192.168.1.128/28
    192.168.1.128/27
    192.168.1.128/26
    192.168.1.128/25
    192.168.1.0/24
    192.168.0.0/23
    … And 22 even larger networks.

    If you don’t configure a subnet mask for the rule, iptables will accept the IP address you put in as a single host, the /32 is implied. The same behavior would be seen using any kind of network filter, though they may not allow you to specify 192.168.1.135/24, they may require a bit boundary, but mathematically, it’s the same.




  • yea, ever since TPM was first making the conspiracy rounds in the 90’s there has been a huge misunderstanding of its purpose, let alone its capabilities. I 100% agree with the author that looking at the TPM as an evil blackbox is really just depriving users of a tool that can be implemented in an open source way to secure user privacy. The GPU however is impossible to implement in an opensource way by everyone except a small handful of semiconductor companies, and even then you would rely on proprietary microcode that woul take millions of manhours to reverse engineer if it were even possible. So if I were some megacorp who relied on Imaginary Property, the GPU that was exclusively created by a fellow megacorp is where I’d place my trust.

    I also dont know why Win11 requires a tpm2.0, but since it does, and my current computer doesnt have one, I’m certanly not going to run it.







  • It’s inevitable. Microsoft didn’t give Notch a billion dollars because they thought they could improve the product for the users. They bought it because of the number of users. They saw a revenue stream that wouldn’t require very many resources to maintain and that they could also expand to multiple microsoft platforms and then lock behind a walled-garden to sell access as a service. Of course they wanted to confine the player population to servers that microsfot controlled. That is the only way they could ensure that any add-ons/mods/players etc were gated behind their own storefront.