• 0 Posts
  • 42 Comments
Joined 1 year ago
cake
Cake day: July 8th, 2023

help-circle


  • My understanding is that Immortals of Aveum was the first output from a pivot of the genuinely terrific EA originals brand that gave us the likes of It Takes Two, A Way out, Unraveled, and lots more. It used to be a program that helped indie devs publish their games with EA only recouping their costs. Immortals of Aveum, ironically, had none of that magic. It was basically a Marvel story baked into a CoD campaign with magic instead of bullets.

    Ideally, this will tell the suits that this pivot was a mistake and they’ll go back to “If it ain’t broke, don’t fix it”. But they’re much more likely to overmonetize everything into oblivion while laying off massive chunks of their workforce.



  • I’d gladly agree to pay more in exchange for a legally binding agreement that higher prices mean video games free of predatory monetization and reasonable pay and job security for the people making the games. But we both know that they have no intention of doing the right thing, no matter how high the box price. They’re already raking in record profits while laying off huge chunks of their workforce and giving the c-suite ever-increasing annual bonuses.

    They’ve perpetuated the lie that microtransactions were a necessity and the $60 price was unsustainable for such a long time that people actually believe it. Now they want to increase the box price while keeping the predatory monetization, having their cake and eating it too.


  • This. I genuinely believe that in the near future indie games will be the sole torch-bearer for what I would call “traditional gaming”. Tighter, more focused experiences with no microtransactions or sanitized, inoffensive bloat. Games that are offline and don’t require any server handshake to function. And as the technology available to them advances, it will enable indie devs to be more and more ambitious with their vision.


  • It’s a compelling proposition, and not one Microsoft can compete with. At least not in the mobile/tablet space. Cloud gaming is all well and good, but native hardware will always be superior. Microsoft is crazy not to be considering a 1st party handheld like the steam deck. Or at least a gaming-centric UI for small screen devices. Even just integrating something like the Xbox UI would be an improvement.






  • Apple is no doubt considering moving more heavily into the gaming space. They’re looking for more revenue streams to keep feeding the corporate fantasy of perpetual growth, and there are only so many sweat shop laborers they can exploit. Wouldn’t surprise me at all for them to buy a publisher like EA and create some steam competitor (or just leverage the Mac app store).






  • I’m not sure why you’re trying to convince me of the merits of physical media? I did not, and do not, disagree. It’s a more flexible option, and more options is always better for the consumer. But the reality is that physical media, in its current iteration, doesn’t offer all that much protection. The only universal benefit of physical media is the ability to regift or resell. It’s a great benefit, but it hardly liberates consumers from dependence on servers.

    As for my original point, it simply read to me as if this person was giving the GameStop exec credit for something he did not say. I wanted to make sure his comments were seen in an accurate light.