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Joined 1 year ago
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Cake day: October 7th, 2023

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  • Switched from the default win10 mail app to thunderbird about a year ago when the mail app started forcibly updating to the outlook and broke some shit on my windows installation to use a whole lot of resources. I quite liked the old mail app of the windows, but Thunderbird is quite enough of a replacement at default settings and much more customizable after fiddling. K9 has no difference than Gmail on default settings, either.






  • 5.15. isn’t that bad of a kernel version in my experience. Admittedly, I’m don’t have any latest gen hardware at the moment, but using one generation back RX 6700XT without problems on it with Mint. Alternatively, one can install the newer 6.x kernels with a few clicks if needed, they are not actively blocked or unlisted.


  • I’d say peak Bethesda publishing was with the Wolfenstein The New Order (2014) by Machine Games, Doom (2016) by id Software, and Prey (2017) by Arkane Austin. Bethesda managed to put in one mediocre -in comparison- game in 2015, Fallout 4.

    Wolfenstein The New Order was coupled with a short but rather good prequel The Old Blood, and The New Order managed to pull in quite good semi-linear progression mechanic with weapon upgrading interjected to make a good game. Latter games marketed with “Lets blast some Nazis, HELL.YEAH BROTHER” kinda zealous and soulles propaganda machines rather than being games, imo.

    Bethesda squandered the critical acclaim of Doom 2016 with rgb sales of Doom Eternal imo. 2016 was a pretty novel entry in Doom series, and they went with all the controversy of soundtrack composing, stat-based difficulty, all-color ui shit that distracts from gameplay, pretty unconnected region/planet jumping, cheesy orbital station upgrading/unlocking, etc.

    Even though I had not played the first Prey game, I’d still say the most and only bad thing about the Prey 2017 is its name. The name is forcibly put into the game in one memo and isn’t mentioned anywhere else, as if the hardest part of making that game was coming up with a new name and they just gave up, using an old IP. The game was so good tho, that it really could rival Half-Life if it had a couple more intriguing elements. Other than that, the gameplay area, enemy, weapons and utilities designs are spot on. Interconnectivity and reuse of old maps with new designs were excellent. The different mechanic of zero gravity environments really shone with the outside of the Talos I, with how good they implemented the feeling of going into empty space, skirting the station, etc. There wasn’t much to do outside, but the empty scenery was breathtaking anyway. The contrast of the opening of the game and its slow connection to the rest of the game, environment design with every bit of elements fitting the current space station environments, while adding the old Soviet style that the station was taken from, the weapon and ability progress that matches the same good mechanics from Wolfenstein and Doom, how the story is well written and flows very nicely even though the game is actually open world, which in turn changes a lot with respect to the story, etc.











  • This really is a nice place. Even most engaged posts hardly get over 50 comments usually, but 48 of those comments are on topic, sane and unique even on a fandom community. Arguments are heated but mostly contribute at least some point of view rather than being rabid spoutings that either get upvoted (or awarded) to skies above or downvoted to hell unanimously.

    We have way fewer posts, even fewer do in niche communities. However, the posts on the bigger communities are quite enough to pass the time. What we actually need is more people interacting with the seemingly dead niche communities of their fandoms and interests.

    Big communities keep crossposting a lot of daily news or magazine-worth happenings, which kinda gets tiring after seeing the same post for the 5th time. Hiding crossposts per user settings would be nice to prevent the feeling of only same posts being posted for interested non-fediverse users.


  • Even if there weren’t any planned attacks at the moment, the preventive and protective actions are usually done regardless of the temporary costs.

    Without going much political, I can say that move was one of the most critical ones, maybe right after preventing nuclear warfare, because I don’t want to think how much worse the American retaliation in the last 20 years would be if there was even one more kamikaze plane, especially considering that we now measure warcrimes in magnitudes of 9/11.