That depends a lot on what you’re hosting resp. if the mobile apps are using Google’s/Apple’s messaging/notification services.
That depends a lot on what you’re hosting resp. if the mobile apps are using Google’s/Apple’s messaging/notification services.
You can use -f /path/to/compose.yaml to call it from wherever you like.
The official NC docker container uses the “www-data” internally to run the services. This will get important if you ever want to run tasks via “docker compose exec”.
Have a look at kimai.org
The have a self-hosted option and apps (didn’t test those though).
You can use quite a number of “underlying” distributions, it mainly depends on what you like (Arch-based ones, Debian-based ones, etc).
As a desktop environment, have a look at XFCE or LXDE.
What are the main advantages to plex?
AFAIK they offer more apps resp. apps for more platforms. Apart from that, nothing really. Maybe a little more idiot-proof.
Debian as a server base OS is well-tested and (for me) ultra reliably stable.
FreshRSS, + Readably on Android. Has worked well for me for years.
Edited the main post. Seems like there was an issue with “pending” subscriptions. Maybe in combination with being on 0.17.4
Overall it was fine, took a moment to find the proper Traefik settings, but after that it ran basically fine. It’s just too “unstable” for me at the moment from a development standpoint, moving too rapidly. Maybe I’ll do another one once it has matured and slowed down a bit.
That would have been plan C, yes. But it’s not a proper solution, it’s a hacky workaround which puts unneccessary load on the federating instances.
I did. Unsubscribed, then purged from the local DB. I’ll work through the logs, see what the other instances are trying to push.
everyone
Now that’s what I’d call a stretch…
Wait, why only for Eva? What about all the others?
Always-online singleplayer is bullshit, and we all know it.
This means I’ll almost certainly come to rely on games which I can pause. Unfortunately this isn’t possible with Diablo IV since it requires an always online connection even though I’m essentially playing it as a single player game.
There’s a difference between always-online SP and essentially one-person MP games though.
It sucks that they did it that way, but at least it makes slightly more sense there.
Always remember: RAID is not a backup.
Having only one backup and the server dying means you now have no backup, therefore the 3-2-1 scheme for backups is worth looking into.