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Cake day: June 26th, 2023

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  • GTG3000@programming.devtoMemes@lemmy.mlventure capitalism goes brrr
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    9 months ago

    Personally hate the change to the swipe. I get that on some huge servers people probably use the “reply” feature a lot, but I definitely don’t have so much use for it as to give up the nice, coherent and logical UX of “channel/server list is on the left, user list is on the right, just swipe to them”.

    IMO, swiping should be for navigating UI, not interacting with individual items. Now there’s a useless thing on the swipe and I have to reach to the top of the screen if I want to check who’s online and in the channel. Annoying.

    That and the new DM screen doesn’t use swipe right as navigation, it’s just a “back” button now. Can’t quickly look at the DM list and go back to your conversation by swiping right-left any more. Literal lazy design because this is an easier way to program that interaction.

    Don’t care super much about the DM button moving, it’s more convenient to access but breaks the UI paradigm. Shrug.

    Oh, and the “midnight” theme is not new, you could use it for years now in the old versions.


  • GTG3000@programming.devtoMemes@lemmy.mlventure capitalism goes brrr
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    9 months ago

    It’s a departure from the desktop UI and it made the whole thing much clunkier.

    I will be fair, moving the button to the bottom row is more convenient if you have a lot of servers to scroll up through and use the DMs a lot, I don’t care about that as much.
    What I do care about is how the rest of it changed. Can’t just quickly swipe into the DM list and back any more, if you exit the DM that’s it, you gotta click on it again. Switching between DMs and servers is more clunky, a bunch of UI I was actively using is broken up. They broke the search function, and the new way to check channel participants (click on the title) is uncomfortable as hell compared to old “just swipe to the right”.

    Personally I hate the new UX even if some bits are an improvement. It’s just too much stuff to change all at once and not for the better.









  • Reason is “Game state is hard”.

    If you want to save, you gotta be able to take the current state of everything and serialize it, then read what you’ve serialized and put it back. If you only do checkpoints, you can make assumptions about game state and serialize less.

    Generally, it is much easier to develop AI and such when you never have to pull it’s state out and then restore it, because if that is done improperly you get bugs like the bandits in STALKER forgetting they were chasing you after a quicksave-quickload because their state machine is reset.

    With checkpoints, you can usually say “right, enemies before here? Dead or dealt with. Enemies after here? they’re in their default state. Player is at this position in space. Just write down the stats and ignore the rest.”

    And autosaves just make it one less menu to fiddle with.




  • I could imagine there being a cause for FreeCAD if it ever gets accepted as the “we don’t want to pay for AutoCAD” solution in some less developed nation education system.

    On a more optimistic note, it does seem to be improving with time. Maybe one day it’ll have the Blender transformation happen to it.