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For games, a big one is that none of the common APIs are supported, apple just supports Metal and nothing else. There are compatibility layers, but it’s a hurdle.
For games, a big one is that none of the common APIs are supported, apple just supports Metal and nothing else. There are compatibility layers, but it’s a hurdle.
That looks like an interesting project, but it seems it hasn’t been updated in over a year, and is only compatible with bevy 0.6. The current version is 0.11 or something. I’ve had my ass kicked before by relying on projects that didn’t have a lot of support available, so I would stay out of this one.
Thanks. We’re fortunately still on 2022, so it won’t really affect us at this point.
I’ve been keeping an eye on godot for a while, it seems like a very interesting engine. I’m not sure if it’s ready for prime time for the scale and rendering quality we’re usually looking for, but it might be a great option for 2D and smaller-scale projects.
Unity dev here. Will switch on our next game, but don’t have the choice for the current game that we’ve already invested 4 years into.
Also, bevy looks nice code-wise but it desparately needs a proper editor and GUI to make it artist friendly
Which category would you put scoop in? I like it and use it regularly on windows, I find it much better than choco. No experience with Winget
While not directly solving the problem, my usual setup involves installing webmin with nginx and managing my domains and nginx from there, changing the auto-generated domain configs to proxy to docker. I have yet to find an easier solution.
My biggest gripe with it is that it sets up a few things I don’t need, like PHP, disk quotas, etc.
I use bitwarden_rs with docker-compose, behind nginx. I can share my config if anyone is interested.
I use a self-hosted bitwarden, it keeps both my passwords and generates TOTP authentication codes
I’d like to add Archcraft to the arch-based distro suggestion. It’s arch, but with a selection of sleek DE configs.