It’s not satire?
One of them Carpenter nerd types.
It’s not satire?
It was the sheer quantity of dlc stuff along with the second one having potential performance issues that kept me way and away from it for now. I’ll check back in at a 50-90% off sale.
Baba is you. I know the game was made by people much smarter than I am, I know I’m going to get stuck chasing a bad idea for 30+ minutes…
I have just not been feeling puzzley lately.
Mostly random indie titles, such as nova drift, rollscape, and peglin.
Nova drift and peglin both recently came out of early access, both are rogue lite games that offer unique scenarios each time you play, one is a top down shmup with loads of customizations and interesting builds to try out, the other being a bit of a deck builder with interesting setups to keep the ball bouncing.
Rollscape is a relaxing random number generator with some decision making guesses along to the way to attempt to get further. It’s way too random to be truly skill based, but knowing more of the game does diminish a bit of the random.
On mobile it has been egg, inc. and idle cave miner.
Egg, inc. used to be a very player friendly idle incremental game that offered years of play time in a very relaxed setting. It didn’t require spending money on it unless you really wanted to speed things up… Until a bit ago when they took away one mission a week, which was the catch up mission players kind of need to progress and locked it behind a subscription service. I’m still playing because as much as I don’t appreciate that change, I’ve been playing long enough that I don’t need the catch up mission. I still don’t suggest it for new players though.
Idle Cave Miner is a basic incremental idle game, you set your little dudes to mine a cave and see how deep they can get. It does have a bunch of micro transactions, including premium characters that probably mine harder than the rest. I don’t really care about that though. Spending money really isn’t needed on this one, but since it’s a single dev and I’d rather not deal with ads, I’m happy to toss a few bucks to remove those and help out.
Otherwise, I’ve been enjoying helldivers 2 every couple days to keep the medals rolling in, and the samples collected. The latest patch has been quite game changing. It’s nice to have more options to handle the opponents, but I finally had to change armors as my paper thin light armor wasn’t doing the job it had been from previous versions of the game
After three and a half years of semi professional use, my ryobi impact driver has a lot of play in the shaft making it rather difficult to use and it can no longer do heavy jobs. But for the price, 3.5 years was worth it.
Plus I like obnoxious green as a color.
It’s a good time period for action rpgs. This and monster hunter wilds are looking like a ton of fun.
Rotwood, early access roguelite beat em up.
So the minutes long preload of shaders in dragons dogma 2 was just a me thing? I have been meaning to update.
This remind me of those random flash… Let’s call them creations as they are neither games or animations specifically.
It starts with 1 A and a wait time of thirty seconds, each time you press the big X, it adds an ‘A’, and increasingly multiplies the time. You end up with the AAAAAAAAAAAAA Game, and are waiting for hours.
Does it do anything? No. It is vaguely humorous? Kinda?
After many years of suffering she’s finally on a upward trend. Engaged and planning for the future for the first time in at least a decade.
Right and Down.
It’s a very easy game to play, tough to get good rolls in.
Also the name are the controls.
There’s also the sequel, Right and Down and Dice. Just in case there wasn’t enough random in your rogue lite.
It certainly is. I know my sister has tried multiple times at this point and that’s with support of loved ones and friends. She is also fortunate to have always had access to her medication needs.
Hopped on path of exile with a friend. We’re slowing going through the acts and likely won’t get to mapping by the time the new league drops. It’s fine though.
Been messing around with Sky: Child of Light, that one mmo that is very reminiscent of journey made by the same people and got extremely frustrated. I ‘finished’ the game after getting stun locked, and proceeded to find some trials which required precise control of your character… Which is not a thing. Pressing jump doesn’t always work. The physics aren’t great, and the leeway for timings is much harsher than it needs to be. All in all, that was not the best experience. I ended up on the Farmville quest. First objective I could do alone, second one required another person. Third one needs 3 people…
It’s also the 8th anniversary of Egg Inc. and they have their annual event running. I managed to triple my earnings bonus in one day… Which is fairly significant.
Probably that first NES controller… Those corners were hell on the palms.
Edited to clarify. And you can roll separated buttons just as easily… I know because I’d do it a lot on the psp with dj max.
The directional pad is four separate buttons. Up down left right. I want them to be like the c buttons on the Nintendo 64 controller. Separate.
What ends up happening with me is that I’ll press down but not squarely down. There is a good chance I’ll press partially to the left or right while using smaller d pads. This causes extra inputs I didn’t intend to do happen. The ds made playing tetris much harder on me than it should have for me.
Yeah, I just wish they’d split the directionals.
I do not know what the industry wide obsession is with connected D-pads, but my chunky thumbs do not appreciate it.
And with that in mind, the Playstation style of controllers are the closest thing to my ideal controller currently on the market.
Also, I prefer thumbstick under D-pad just in case I need to hit one of those buttons regularly I have a few options.
I also dabbled in the monster hunter wilds beta. It was what I expected and I’ll be happy to play the full version when it’s released. I think I bonked every monster available, both large and small. I tried out the weapons I’m likely to use.
Gunlance felt ok, light bow gun was interesting but more complicated than I expected. Bow was mostly the same but with some friendly additions. Switch axe ended up being my favorite of the beta. That thing just hits so quickly and wounds to easily that I don’t know if they oops’d the damage on it, or if I was just getting lucky. There were times when I’d break and make wounds in such a way that the monster would be basically stunned for a decently long period of time. If I had been partied up it would have been much too efficient. The other thing about it is the mobility of certain slashes. It took a bit getting used to, but it covers a lot of ground for a heavy blade.
After all that, I discovered the capture net would give both the insects and their essences, so I ran around hunting for endemic life and found a lot of little critters I otherwise would have missed. There’s a hornet that was endemic but could also poison you!
And I spent some time fishing. They really changed it up in this one. You need to reel in the line slowly to actually entice the fish to bite. I wasn’t completely comfortable with it at the end of the beta, but it also feels like they’re going to work on it a bit more.
As for other stuff I played. I continue my usual dedication to a few missions a week in helldivers 2. It’s a very fun game made by some very dedicated folks, and I’m down to blast some things every now and then. I finally got my nerve up to continue playing satisfactory. I usually stop right around coal power because it’s at that point that you can really automate the world… It’s just the amount of math and just waiting on materials to build so you can finally get exponential with your growth. I’m still very much in that stage currently. I need to upscale everything but I’m waiting for materials and to make sure my power situation is handled before I go nuts.