Big fan of SBC gaming, open source engine recreations/source ports, gaming in general, alternative operating systems, and all things modding.

Trying to post and comment often in an effort to add to Lemmy’s growth.

  • 7 Posts
  • 196 Comments
Joined 1 year ago
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Cake day: August 13th, 2023

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  • I don’t think it’s required by law for a publicly traded company to increase profits. I think that’s a side effect of shareholders voting.

    If Microsoft held a vote on whether or not disclose a report covering diversity I feel like the board would recommend against it and a majority of voters would agree because it could mean decreasing their stock’s value.

    There is a thing called ethical investing but that can mean investing in stocks that will see lower gains.

    All-in-all I feel like it depends a lot on the core of the company and what percentage of the company belongs to different people.


    To be clear: I am not a professional and am drunk. This is just my two cents on the topic.


  • Another catalyst is one company buying another. I cannot think of one example where the acquired company’s product/services got better after a M and A.

    I feel like there have been some positive outcomes of mergers and acquisitions but I am having trouble thinking of them. What comes to my mind is Meta acquiring Oculus, Activision merging with Blizzard, and Microsoft acquiring Minecraft. All of those have led to a shitty Russian nesting doll of launchers and DRM.

    The positives might be harder to note though. There must have been a couple times where some kind of acquisition has brought a series into the mainstream.

    I know a lot of people prefer the classic Fallout games but I do wonder how people would be aware of the series if it weren’t for Bethesda buying the right to Fallout for example.






  • He covers a lot of stuff other than Half Life and BioShock. I feel like BioShock has been a rabbit hole he’s gone down recently and Half Life (along with F.E.A.R.) is a reference point he uses a lot when comparing games because they’re some of his favorite games.

    He’s covered RoboCop, Beyond Sunset, Remnant 2, Roboquest, Diluvion, Rip Out, Retchid, and Sprawl within the past six months. You might just need to scroll down a tad. His titling system is a lot of X game is like but Y but with Z so you might need to look carefully to see what peaks your interest.




  • All the article is trying to say is Cyberpunk took development expenses to another level.

    He may have been jesting with the interviewer, but it’s not far from being the truth. It was revealed that year that Cyberpunk 2077 was a drastically expensive game to both develop and fix. It cost CD Projekt a whopping $125 million to fix the game and pump it with new content after it was released – the firm spent $21 million alone in marketing for the Phantom Liberty expansion. That’s more than some developers spend on an entire game.

    By the time CD Projekt was ready to move away from Cyberpunk 2077, almost half a billion dollars had been invested in the game. If budget alone is enough to make a game ‘AAAAA’, CDP came close to that designation with Cyberpunk 2077.