Hail Satan.

Destiny 2 (Tracker)
Twitch (Low/No-Commentary Destiny 2 gameplay)
Firefish

  • 4 Posts
  • 216 Comments
Joined 1 year ago
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Cake day: June 10th, 2023

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  • Been playing a lot of The Finals lately. Normally my time would be spent in Destiny 2, but the current D2 season is gonna last for a looooong time, so I’m not in any hurry to grind it out just yet. But The Finals has absolutely blown me away so far. It can be buggy and unbalanced at times, but it’s so damn fun. Demolishing an entire building to bury the cashout station in rubble and prevent a steal is so satisfying.

    Embark has also recently said that they’ve got a lot of updates in the works, so I’m really excited to see how Season 2 plays out.


  • Not surprising. Their watches weren’t really priced well enough for a product that has such a short lifespan. They were charging as much as an actual designer watch which would otherwise last decades, for a product whose non-replaceable battery has a lifespan of only a few years.

    I can’t imagine they had many repeat customers, as a result.






  • True, but no one is going to pay for content with production values barely above tiktok videos - which is what most of YouTube’s most famous content is.

    I don’t think of it as paying for the content, as much as just paying for an ad-free experience that doesn’t require maintenance on my end and still helps pay creators. I watch YouTube a lot, and on several devices that aren’t easy to adblock on, so I just pay for a family plan and none of my family has to see ads on any of their devices, either. I don’t think YouTube is really doing exclusive content anymore, so that’s not really a huge reason to subscribe.

    YTP is one of the few “quality of life” subscriptions that I think is genuinely worth it, IMO.







  • If you think E3 was a more welcoming venue for indie studios, you’d be mistaken. Getting a booth or presentation slot at E3 was insanely expensive. If Nintendo, Sony, and Microsoft didn’t think it was worth their money to have even a booth presence on the show floor, you can probably imagine how prohibitive it was for smaller studios.



  • Chozo@kbin.socialtoGaming@beehaw.orgE3 is officially dead
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    10 months ago

    That’s fair. I guess you and I got different things out of E3, then. I mostly only followed the news on the game announcements, and not so much on the experiences on the show floor.

    For me, I only really tuned in for the ads, because that’s how I would keep up to date with the gaming scene before I had the internet in my pocket.

    I kinda have the same takeaway for Keighley’s shows. I don’t even really care too much about most of the awards (Like, who cares about Best eSports Coach? Why is that even a category?) except for GOTY and maybe a few others like Best Performance. I’m mostly just watching for the trailers, myself.


  • I mean, that’s exactly what E3 had always been in the first place, too. Developers/publishers only showed up to advertise upcoming releases. Only instead of 3 hours of ads a year, it was 3 days of ads. Yeah, we got a lot of cool insider interviews from E3, but even those are just ads.

    If advertising is the issue, E3 was a far worse offender than any of Keighley’s productions, imo.



  • Chozo@kbin.socialtoGaming@beehaw.orgE3 is officially dead
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    10 months ago

    E3 has had a foot in the grave for the last ten years. The availability of the internet kinda invalidated any need for expensive physical conventions. When they changed their rules to allow the general public to attend, that was a pretty clear death rattle, imo. And the Big 3 all pretty much pulling out entirely and doing their own streamed announcement events didn’t help matters. Covid also ended up killing whatever momentum E3 had left. Basically everything was stacked against E3 for a long while now.

    Super disappointing, but also super expected, honestly. See you in the next life, giant enemy crabs.