I thought I read something (many moons ago so I may be misremembering) but I thought they lost a lot of their game data in a flood or the sprinklers went off on their local servers or something like that and they decided to release a recovered version or like some local backup someone had on their computer. Is that just wrong and they tried to just over promise and under deliver on launch and that’s just it?
The big thing I remember was them doing interviews with Sean and he was hyping everything over the moon. And then the game launched without alot of the things he hyped so yeah, lots of upset folks including me.
My understanding is that it launched at least a year earlier than it should have because Sony was demanding it. It was essentially an Early Access release billed as a full 1.0.
But then they spent 10 years making up for it adding features and improving the game. In the end, the game wasn’t really for me. Turns out Inlove the idea of open world space survival, but end up finding it tedious.
But I recognize that they made up for that shitty launch as well as they possibly could have, and delivered on their promises.
This and Cyberpunk are the best comeback stories of shit game releases.
They did. Sony basically co-published the game and it was a timed Sony-exclusive with HEAVY marketing from Sony. It was the first independent game ever to be featured in their E3 conference.
I thought I read something (many moons ago so I may be misremembering) but I thought they lost a lot of their game data in a flood or the sprinklers went off on their local servers or something like that and they decided to release a recovered version or like some local backup someone had on their computer. Is that just wrong and they tried to just over promise and under deliver on launch and that’s just it?
Nah, thats something else I think.
The big thing I remember was them doing interviews with Sean and he was hyping everything over the moon. And then the game launched without alot of the things he hyped so yeah, lots of upset folks including me.
My understanding is that it launched at least a year earlier than it should have because Sony was demanding it. It was essentially an Early Access release billed as a full 1.0.
But then they spent 10 years making up for it adding features and improving the game. In the end, the game wasn’t really for me. Turns out Inlove the idea of open world space survival, but end up finding it tedious.
But I recognize that they made up for that shitty launch as well as they possibly could have, and delivered on their promises.
This and Cyberpunk are the best comeback stories of shit game releases.
I mean, I wouldn’t put it past Sony to do something like that, but I’m not sure they had a big hand in no mans sky’s launch.
They did. Sony basically co-published the game and it was a timed Sony-exclusive with HEAVY marketing from Sony. It was the first independent game ever to be featured in their E3 conference.