Android Authority: 3DMark’s benchmarking suite has launched its first ray tracing test and we’ve run it on a bunch of phones

  • kadu@lemmy.world
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    1 year ago

    I completely disagree.

    We are doing rasterization on mobile devices, running shaders, running neural networks… why exactly is ray tracing the only feature left out?

    In fact, the tendency is for 3D graphics to replace rasterization with path tracing entirely. It’s a much better way of creating graphics.

    • giant_smeeg@feddit.uk
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      1 year ago

      The only argument you can really have is about die space. If fixed function hardware is on die for ray tracing.

      The chip could be cheaper or have a larger rasterization GPU block, AV1 encode block etc etc

      • kadu@lemmy.world
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        1 year ago

        I’m willing to bet the engineers behind Qualcomm are aware of the challenges with die size.

        • giant_smeeg@feddit.uk
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          1 year ago

          Of course. But it’s still an absolute physical trade off. There is only so much die space and power budget or cost. They will have traded something off.