This is a little unusual. Most games never explicitly say you need an SSD or a HDD - but Starfield does! This likely isn’t a hard limit, as recommendations are often just that, but I cannot help but wonder what would happen if the game is run on an HDD?
It’s likely not only for loading times, but faster loading/streaming of assets and textures. May reduce pop-in with a SSD compared to a HDD.
Indeed but it’s also a matter of how you design your game. If you’re assuming that a game is running off a hard drive, then you’ll likely design it so that it loads everything in at load time because the assumption is that storage will be too slow to provide assets on an “as-needed” basis.
On the other hand, if you can rely on there being an SSD you can just assume that you’ll be able to grab everything and as when needed.
This actually has an added benefit in that you can design more ‘ambitious’ games because you don’t have to worry about needing to fit all of your assets for a given ‘level’ into system memory. You can rely on the fact that you can just load and unload things as and when needed.
Yeah, it probably works on an HDD as well, but load times will be awful. I think this gets blown out of proportion. These AAA games or any game which had to load assets or whatever which exceeded available memory always had issues with load times etc. on HDD. So asking users to run it on an SSD is quite sensible to me.
We should argue though if a size of 125GB is actually necessary… Looks like it’s time to upgrade my M.2 SSDs from 500GB to 2TB at least 😅
The loading times will probably be very long.
Loading pains seemed likely. Bethesda games have traditionally been on the longer loading side of things
I can remember keeping a book at my desk because my computer could barely run Morrowind and the load screens took forever.
Like with a lot of PC specs, it may not be explicitly required to play, but it’s an important suggestion given the nature of this game.
World of Warcraft has an SSD requirement since the last addon. It still runs of HDD but the loading times aren‘t fun. Also I‘ve seen multiple cases of texture- and other pop-ins. I would suspect similar problems with Starfield. Skyrim also had many problems with pop-ins (with mods even on SSD) and I somehow suspect that Bethesda didn‘t really improved on that end.
Makes sense. It’s time to move on from spinning disks people. SSD’s have been affordable for a very long time now.
Not having an SSD is a major bottleneck in performance for any system built in the last 7-10 years already. It’s really not an unreasonable requirement.
Indeed. Even the most basic systems come with an SSD these days.
Only other game that I know which has an SSD requirement is star citizen. It’s not really playable with HDD. Then again, it’s not really playable on SSD either, but that’s another can of worms.
I hope that means this game has directstorage
It would probably run like crap, along with super long loading screens and crappy FPS
Looks like it’s about time to invest in a second SSD for all these games.
Direct storage
I wonder if they’re going to recommend the same for Xbox.
Aren’t all new Xbox, the series X and S already on SSD?
Oh wow, yeah. The X has a 1TB NVME. Good for them.
Here’s me who has been playing games on SSD for the past 8 years. Just wait until they start requiring M.2 with specific read/write speeds. :)
This is going to become more and more common in the AAA space as we move further into the PS5/Xbox Series X world. Better to get used to it now.
I don’t think its the first game asking for an SSD, plus they are quite cheap nowadays!