This is how I even found out they were making the game, so pretty good news. Never got around to playing the other one they released, though… Or finishing the first.
Nor should it be.
First I’ve heard of that term, and after looking it up, I like the term Game-as-a-Service way better.
Seems like a perpetual fee if you want to keep playing. I guess I’m missing something, but I think I’d rather pay a monthly fee of I dunno $10/month to play, if there is a $0 cost to install the game.
So to be clear, none of this $60 game purchase and a $10/month subscription, it’s one or the other. For most games that are decent, I get into binge playing and beat the game within a month anyway and then never play it again. I win in this scenario, since I’m not coughing up ton of cash.
For exceptional games, I generally reinstall maybe 1-2 times a year and do another playthrough, which means after 3-6 years then I’m in the hole. The other huge case where I’d lose out: Playing more than one game in a given month. I typically have 2-3 games installed at a time to mix things up in a given month, which would mean being out in the hole way quicker. There’s also the being a “patient gamer” and buying shit on extreme sale, which I’d be fucked by GaaS too.
So I suppose I’d rather than buy my games outright, and say fuck that rent bullshit.
I hope Subnautica 2 is better than BZ. The original was so good, just was missing co-op with friends.
A core part of the first game is how isolated you are though. I don’t usually say this with survival crafters, but for me coop would take away more than it would provide
You don’t have to play co-op, but I wanted co-op so badly. I just want more good, ideally LAN co-ops, they are a dying breed.
My thing about it is designing for both an isolated feel and a cohesive co-op may be impractical, and I’d prefer they focus on the part of it that makes it really stand out. There are also things like how do you progress world events, can either player trigger them, do they have to be in the same area together, etc which all adds design overhead.
I also want more good co-op games they’re a lot of fun. Personally I don’t think this is the right series to target for it though, but also idk what direction they’re taking it so co-op may fit well with the new one.
They literarily didn’t need to change a single thing for me. Exact game just let a buddy forage and build with me. It would be amazing and relaxing!
My pitchfork was out and my torch was almost lit but I’ve stowed both for the time being.
Subantica really was one of those games that just grabbed me, where I played eight hours and could have played more. I hope the next one is more of the same, expands on the building aspect and gives us another great big mystery.