It replicates it well enough for me to still be playing it regularly 20 years later and well enough to debunk the myth that every multiplayer game must automatically become unplayable with time (“die”) solely due to the fact that it’s multiplayer.
I can also still play UT2K4 with my friends, should I want to. I can’t do either of these with a “live service” game where there is no offline mode or self-hostable servers.
Also, you ignored my mention of PZ, which is a multiplayer-enabled game which also won’t die when the developer dies (or abandons the game).
Ok, playing ut2004 with bots surely replicates the original experience…
It replicates it well enough for me to still be playing it regularly 20 years later and well enough to debunk the myth that every multiplayer game must automatically become unplayable with time (“die”) solely due to the fact that it’s multiplayer.
I can also still play UT2K4 with my friends, should I want to. I can’t do either of these with a “live service” game where there is no offline mode or self-hostable servers.
Also, you ignored my mention of PZ, which is a multiplayer-enabled game which also won’t die when the developer dies (or abandons the game).