![](https://lemmy.zip/pictrs/image/396b81be-ebe9-409f-8624-25b8ade31fcf.webp)
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Anyone who buys into this deserves the financial ruin that will so obviously happen to them.
Yes siree, the excitement never stops!
Anyone who buys into this deserves the financial ruin that will so obviously happen to them.
This person asked if they can make PopOS secure via TPM.
I am saying that while yes, you can, there isnt much point, because setting up LUKS to work with TPM is inconvenient, easy to fuck up, and basically offers no additional protection against all but extremely implausible security scenarios for basically everyone other than bladed server room admins worried about corporate espionage who are for some reason running bare metal PopOS on their server racks.
Like the only actual use case I can see for this is /maybe/ having a LUKS encrypted portable backup drive, but even then you can still base the encryption key in the actual main pc’s harddrive without using tpm, though at /that and only that point/ are we approaching parity between the difficulty of using or not using tpm to accomplish this.
Oh ok so the use case here is if this casual linux user asking this question has only their harddrive stolen from their pc or their laptop in their home or apartment or workplace, not their whole pc.
Mhm that seems likely.
I guess this maybe makes sense if youre running like a server room, but chances are low thats the actual context of this question.
Why would you run PopOS on a large operation’s servers?
Again, you dont need to use TPM to have a LUKS encrypted partition unlock automatically on boot.
You can just do this via the standard drive management included with PopOS.
Its not though, it requires a ton of extra work to set up, isn’t necessary, doesn’t allow you to do anything you can’t do without it.
You also do not need TPM to automatically decrypt drives on boot, I have also done this on PopOS for 3 years, with TPM disabled.
Ok… so… if you have TPM… and LUKS…
You still have a scenario where the encryption key is still on your physical device, LUKS with or without TPM, or … some kind of TPM based Linux encryption solution I have never heard of?
Does Windows Secure Boot work on Linux via the TPM?
No…
Am I missing something?
Theres no point in involving TPM in securing a linux computer.
In a scenario where you’ve physically lost your computer, using TPM or not it wont matter if your pc gets into the hands of someone who can attempt to brute force the keys.
If your pc is remotely compromised to the point it has something on it that can grab your keys, it also will not matter if you are using TPM in some way.
The only practical use of full disk encryption is if your linux pc and or laptop gets stolen and falls into the hands of a non tech savvy person, and in that scenario, going through the trouble of correctly binding LUKS to TPM will have just been a waste of time.
Thus, you should probably just use LUKS and not bother routing it through TPM.
Sure but you dont need to use TPM at all to use LUKS.
You can store the encryption key on the harddrive, in the LUKS partition layer.
Like thats the default of how LUKS works.
Im really confused why people think TPM needs to be involved in anyway when using LUKS.
Generally speaking you have to go out of your way to correctly cajole TPM v1 or v2 to actually correctly interface with LUKS.
Not necessarily?
Im pretty sure I used PopOS for 3 years with LUKS encryption with TPM disabled.
Why would you do this when PopOS offers LUKS1/2 disk encryption?
Damn, thanks for the write up!
Wish I could add something useful to it, haha.
Unfortunately as I am on mobile I cannot dm… but this may be an interesting discussion:
Is it any kind of possible to buy a kind of kit to essentially hybridize an existing bike into, if not a fully hybrid vehicle, at least something that would charge a battery system as you drive?
I realize the most likely answer to this is basically you would have to re-engineer the bike considerably, even if youre not trying to work an electric motor and hybrid drive system into the thing, there are likely a slew of problems.
That being said… maybe someone has attempted this?
Seems like hybrid motorcycles are just barely a thing that exists for purchase… but I have not been able to find any where on the internet detailing trying to hybridize an existing bike.
Doom, yes.
Crysis?
maybe
That is a neat story, thanks for sharing!
Best I’ve got doesn’t have to do with Godot, but I think its neat.
The year is 2003 or 4, and I am beta testing the 0.5 release of Project Reality, which later more or less evolved into Squad.
I know nothing about coding at this point being still in middle school.
What I do possess is apparently pattern recognition.
We are in a last minute waaay overextended beta testing session trying to iron out a mystifying bug:
The whole new feature of implementing squad specific kit bags that are only obtainable at certain in game locations is working.
But… sometimes it is not. At all. Sometimes you can grab an unlimited number of kits without restriction, sometimes you cant and have to follow the newly coded rules that limit kits by being in a squad, and having a total pool of requestable kits per squad and per your whole team.
We get in vehicles, we get out of vehicles.
We go to different parts of the map.
We die then respawn via suiciding.
We die then respawn via being shot, killed as infantry with different weapons, killed inside different vehicles.
We join and leave amd create and disband squads.
We die on the water, we die on the land.
We die on islands, we die on beaches.
We shall never surrender!
Er, well the goof off testers wont, the devs are getting frustrated.
Absolutely none of this has any discernable effect on the problem.
After what must have been about 3 hours… we are basically just fucking about as testers as the actual devs including the one who actually coded the new system is in despair, we are gonna have to push back the massively advertised release date of about 8 hours from now.
Fucking about a bit and watching random zany attempts at most impressive suicides with those who we are at this point joking are just the chosen ones able to spawn unlimited specialist kits with c4 and anti tank weapons…
Something clicks.
I hold down the tab button to bring up the scoreboard with player names.
I start telling a few of the testers who have not already left to try spawning kits at various locations.
Everyone goes sure man why not.
After doing this with myself and 5 other people… I have a theory.
Everyone who has non alphanumeric characters in their name is able to break the kit limitation rules, everyone else is bound by them.
The lead dev is skeptical, but checks the code again anyway.
About a minute later he screams over the mic on teamspeak.
About 10 minutes later, he has fixed what was probably a really simple but easily overlooked bug in how early python parses string values and passes them to other functions or data types.
The server is back up, everything works correctly now, and Project Reality 0.5 is released only a few hours behind schedule, instead of the next week or two when the team would be able to organize another large scale testing bout.
Lol and thats the story of how i saved a mod release date wooo!
Ding ding ding, winner winner chicken dinner.
Sure if you are a bigger entity and have more money to throw around, there are other engines that’ll probably be a much better fit.
If youre a broke ass indie dev, I am not really seeing a better choice than Godot right now, as youre not gonna be able to afford a more expensive engine without /usually/ pulling some kind of asset flip scam type thing.
Sure there are some very good more niche 2D only development engines, but even with a lot of them youve still got some kind of liscensing to deal with.
That basically leaves Unity and … OGRE, as far as I am aware for possibly good choices for a 3D game.
Unity is currently self destructing, and OGRE, at least as far as I have tried, is pretty hard to get a native dev environment working on linux. Maybe I missed something or got confused, but I kept running into error after error trying to set up its more advanced features, which seem to require windows specific dependencies.
I guess you could run it in a VM but that seems basically insane, and even if I was to set up a dedicated Windows machine just to develop on OGRE, it is far more clumsy to work with than Godot.
Whew, wont lie, I am getting tired and I had to reread that a few times till it clicked.
SystemD… and Linux gaming.
I am far from an expert on systemd and its alternatives, but so far all what I at least think I know is:
SystemD is not as efficient as other paradigms could be,
It could potentially be a massive security vulnerability, or maybe not, or maybe so, or no one seems to agree on this and then everyone starts yelling,
I am reasonably confident that at least currently there are not any existing alternatives to SystemD that allow one to play much less develop basically somewhere between any to most games that involve 3d graphics.
Again, I could be completely wrong about all of this, absolutely beyond my experience and skill set to comment much more than:
A systemd alternative that would allow for modern kinds of multiplayer 3d online games would be really neat, but it seems like it would take a massive amount of effort that is at least nearly certainly beyond my ability to contribute to in any meaningful way.
You conveniently left out the qualifier of my statement.
That I have ever known.
Probably unlike the field of electrical engineering, every /single/ person I have known in my life has relied on me to provide free expertise in software related issues of all possible kinds, and also simultaneously mocked my expertise and ability any time I suggest they do something or use something that will actually work, but they do not think it will because -insert utterly nonsensical concern about issue they do not even know how to use basic vocabulary to describe-.
This is apparently a rather unique phenomenon that happens to those who are programmers and know software.
Software and programming is in every modern computerized device, but an astounding amount of people who use such devices both realize they are not experts and will seek the help of a software expert for assistance, but will also feel as if they are better able to solve a problem when -literally any random thing they do not like for any random reason is different in any other way-.
If you attempt to explain anything to these people at this point it does not matter if you are correct, they will be angry and abuse you quite often.
I do not hate the tech illiterate people I have known because they are ignorant.
I hate them because they are abusive.
Finally, when it comes to the kind of game I want to make?
I want to make something I would enjoy playing.
And I have found that I enjoy games that offer a mix of skill based challenge in the sense of being able to quickly execute exact commands to the controller rapidly and with precision, but also with a larger sense of strategy, and also with multiple possible ways to solve a problem, some that are obvious, and some that are non obvious and encourage thinking outside the box.
And I have also found that every technically incompetent person I have known is utterly incapable of enjoying this kind of gameplay.
And that is fine. As I said, I want to make a game for myself and people with similar game preferences, and mental capacities.
I have been surrounded by abusive morons my whole life and I have no interest in making a game that appeals to such people.
Yep, I started my own game dev journey a year ago after a decade in the tech industry.
My gamer friends: Use Unity Bro its so easy to learn!
Hrm but uh what about cost structure, licensing, all that kind of stuff?
Doesnt matter bro, you can just port it all if it doesnt work!
Well uh, porting is actually a lot of work and burnout is a serious concern so wouldnt it make more sense to-
Youre making this too complicated, what you need to do first is-
…
And that conversation was obviously useless.
Anyway yeah, I picked Godot after doing, you know actual research on all the benefits and limitations of various engines.
See, Godot, being open source, and myself, not having a huge amount of money to throw at this, and also not just knowing any reasonable or reliable people that could contribute… I can afford to work with Godot at a comfortable pace and not be driven insane by budgetary concerns and a timetable, and Godot is likely to only improve, and I can improve with it, expand the scope or add new features as they become better supported by engine updates or freely usable nifty tools and techniques proliferate.
Also at this point I am planning on really only supporting linux users, as I am again looking to do this as a hobbyist that isnt really concerned about making a ton of money, and also at this point I just literally despise every technically incompetent person non FOSS user I have ever known, so Godot suits that well.
Oh and linux gaming marketshare is growing rather rapidly.
https://en.m.wikipedia.org/wiki/Intelligence
LLMs are pretty capable of abstraction and understanding.
Though they obviously use logic in that they are constructed from/of it, they are not really capable of actual logical analysis, beyond emulating it.
They can’t really do any of the other attributes of intelligence at all, beyond basically decently to poorly emulating them.